- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Cards for special weaponry
If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).
In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!
A little more improvement for distance rendering
In a previously published It’s fixed! №2 we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.
Thanks to your reports, we found many such places and fixed the display of the vehicles in them.
New flares
In the rare night battles you definitely noticed the “drops” from command falling from the sky - flares that help to detect the enemy even if your vehicle doesn’t have a night vision device. But we noticed your comments that the illumination from these projectiles wasn’t enough for the entire battlefield which caused some problems, for example when driving from respawn points.
Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.
Improved gear selection when driving uphill
In the previous “It’s fixed” digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didn’t have enough power on such hills.
We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.
Correct operation of the throttle
You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.
We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.
Modifying virtual reality (VR)
We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasn’t moving in the view.
We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.
The changes you feel
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (61)
Gajin I have one question for you .. why is the "dumper wheel" from the last Battle Pass .. it can only be put on ships .. it seems more logical to put it on a tank such as armored vehicles on wheels: Centauro and the like .. I hope that will change ..
in the last times the implementation of new issues is provoking too much weight to pc, processor and video card, seen I have not the last components, but also nor very old....... why I started to have new problems at every new version of the game? Having many experiences in game, but also generally in the technologies because my work I think the technologies we have at disposition can help us to not need more power and capacities to use the game
FPS fixes when? They were introduced with Red Skies update. Never had issues with sub 100 FPS. Now, there seem to be triggers that cause the game to get stuck < 70 FPS in certain situations. Mouse moves like molasses. Many reports on Steam, Reddit, etc.
FIXED??? Hill climbing is even worse in my CV 90105 than it was in the previous patch. Only reverse was affected in the last patch, now it's the forward gears that don't work right. I can barely climb out of several spawn points because it gets stuck in 1st gear.
Good job games cashes
I asked a lot of my friends and they agreed that this kind of situation will happen to players with more than 250 ping delays. Gaijin did try to fix the missile trajectory problem, but this bug still appeared in some players with high latency. This is a completely non-existent problem before this new version update. I suspect that the so-called optimized missile trajectory of the new version is calculated by the server, so it will seriously affect the experience of high-latency players. This is
Please, just fix your mtachmaker, For Example in naval with the battleships it shows how big it is flawed, often teams have 1 side barely any battleships, and other side have non or maybe 1, This isnt acceptable. All these fixes are nice, but if foundations of the game arnt properly set in place, you are just a bodybuilder who skips leg day.
Awesome! I suggest that the all time "olive oil" on the ground be fixed. So that tanks can actually have friction and grip on ground. Because currently the vehicle slides on the ground, instead it should roll over or break a track right? Come on guys it's a tank! Not a car..
Well, after this fix, WT is crashing after every battle, good job Gaijin!
LMFAO, where did that arbitrary 1.7km illumination range come from? Take for example the US 155mm M485A2 illumination round which is 1,000,000 candlepower for 120 seconds from 600 meters altitude with an illumination radius of 1km. Sure be nice to inject some REALITY back into a game that includes a "REALISTIC" battle mode.
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