- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Cards for special weaponry
If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).
In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!
A little more improvement for distance rendering
In a previously published It’s fixed! №2 we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.
Thanks to your reports, we found many such places and fixed the display of the vehicles in them.
New flares
In the rare night battles you definitely noticed the “drops” from command falling from the sky - flares that help to detect the enemy even if your vehicle doesn’t have a night vision device. But we noticed your comments that the illumination from these projectiles wasn’t enough for the entire battlefield which caused some problems, for example when driving from respawn points.
Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.
Improved gear selection when driving uphill
In the previous “It’s fixed” digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didn’t have enough power on such hills.
We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.
Correct operation of the throttle
You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.
We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.
Modifying virtual reality (VR)
We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasn’t moving in the view.
We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.
The changes you feel
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (61)
The MIG 23M is still missing 2000kg/f on its afterburner.
While T80BVM's machine gun alignment issue is still not fixed
Can the Mig-2PFM have the correct ordinance added plz, noticed that its ordinance is a copy and paste of the Mig-21f-13 whereas there is a record of the PFM carrying r60's with a different mount for the missiles to be carried.
Not for Soviet PFM (R-60 was only for export variants). But R-55 is pretty realistic for PFM.
R-60s were only featured on export variants of the PFM and not the early type Soviet one we have in game that mounted Kh/X-66. We currently have a couple of investigations ongoing into other missiles that are linked to the PFM, but we need a bit more solid info.
what about ghost shells? Any plans on fixing this bug that has been in the game since you released tanks?
I have no more cool down timer for reloading torpedoes on Japanese destroyers.
I wanna know did you fixed that weirder move of the ATGMs? I played a few battles on M3A3, But I still having ATGM thrown away and take some time to come back in where cross-hair is. Sometimes ATGM does not appear until it hits the ground or a target. When this happens there is no way to see whether it launched or not.
"We fixed this issue, turned out we didn't." Story of War Thunder innit. Can you fix the sound volumes *again*? Suspension 300 meters away is louder than engines right next to you.
Good job Gaijin. Now make cheaper tier VI aircraft please.
I’ll have two number 9s, a number 9 large ...
So you fixed something that was not broken in previous iteration...interesting
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