- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about the work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Magnetic Bombs
As much as everyone likes to destroy tankers, you have to know the limits. That’s why this time we will begin our “It’s fixed!” digest with some good news for them. Bombs that have been dropped on the ground are no longer magnetically fixed to vehicles that have passed over them!
This is exactly what happened previously - when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It won’t happen again.
Angular inner world
X-Ray view is very useful in a battle - it allows you to accurately assess the condition of vehicle modules and crew to better understand the vulnerabilities of your vehicle.
But in rare cases the detailing of the interior of the vehicle may have decreased and you viewed the engine, ammo and crew members as angular models.
Although the issue was just a visual one and had no effect on the damage model, we have returned the visual detail to the internal modules and their surroundings in the X-Ray view.
Fixed thermal imaging sensor
A simple but welcome fix. Your helicopter’s thermal imager will now be able to detect another helicopter at ranges greater than 5 kilometres.
Previously the helicopter’s thermal image camera could not detect another helicopter at this range. It was a kind of professional solidarity.
Raised camera
Creating and configuring vehicles for War Thunder is an incredibly difficult process in which even the smallest little thing can lead to big trouble. For example a trivial error with the 3rd person camera position on the F-89B, F-89D and P.108A led to the fact that the tail unit loomed within the aiming line. And that’s all - you were not able to shoot or to bomb.
A little time and patience and the problem has been fixed. Have a more comfortable flight.
Tangible improvements
For each release of the “It’s fixed!” digest we are collecting the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we have worked on aircraft armament and clarified the settings of the ground vehicle transmission - the latter change will allow some vehicles to become more dynamic and more powerful even without increasing engine power!
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (59)
you are awasome! we are still waiting for track friction fix, it was better before let them be a goat we donot care
''when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It won’t happen again.'' YES! I've been waiting for this thank you.
epic
why not fix the render distance issue, you cant detect planes with radar beyond 36km no matter how big the RCS is due to this. This would be a HUGE improvement
I think they'll fix that when BVR is actually here with more modern aircraft and spaa. It probably is a fixed distance for performance reasons and I personally can't see why 36km detection would matter as the game stands currently.
Frozander, it matters, us, jp, gm phantoms should detect a mig 21(assuming it has a 4rcs, i cant find the value gaijin uses) at 50 km without radar clutter. This is key when situation awareness matters. UK phatnoms (ingame) are able to detect the same aircraft at 70km. F4J(IRL and uk F4s should) will detect it at 92km high alt and 74 km the mig 21 at 500ft and the F4 at 35ft With a radar image you can act accordingly, do a proper intercept course with AB so you can increase the Rmax value and have high Pk
Ah finally a buff for MiG's 37mm
Fix the community
Cool but devblogs when?
Helicopter battles need more work, the fixes so far are appreciated.
so AMX-10RC floats on the water? Always can learn new things from those updates thou ...lol
Still no fix for ir tracking for missile in air battles on ulq ...we cant play air battle with missiles cuz it cant lock on ..it is been month on report ing
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