- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We continue our column with more details about released improvements and fixes. We are glad you enjoyed the first digest.
This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.
Displaying of ground vehicles with aviation
It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.
In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.
We have improved the display of vehicles in all locations from a bird’s eye view. Thank you for your reports on the forum!
Viewing angle of the sights
This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Let’s list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a ‘wider’ look at the world.
Ultra-Low by mistake
Sometimes it was the case that the memory capacity of previous generation GPU’s wasn’t detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).
We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!
Phantom aircraft canopy
SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.
By the way this effect didn’t affect the vehicle’s flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!
Missing grass
It’s simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.
Sliding sight
This didn’t happen in battle! The gunner’s sight in SB replays shifted to the side when looking from a first person view.
We have fixed it and double-checked. Now everything is ok, you can continue to watch other people’s battles and get jealous. You can do this by way of the special page.
Correct repair on the airfield
The description of this issue sounded like this: “repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher”. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?
But War Thunder’s aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.
From A to Z
In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.
There is no “like” button. But you can just praise the developers in the comments.
The War Thunder Team
Comments (125)
This is the first time I write a comment under an article, because frankly I thought all hope for saving this game was lost. I was even sceptical after the first "It's fixed!" edition, because I thought it was a one-off. But now I would like to say that it's a great format for presenting QOL updates in the game, I'd like to see it as often as it's possible, because we all know that QOL wasn't a big priority for far far too long. I hope we can improve the WT experience immensely this way
The amount of fixes haven't changed... The only thing that has changed now is that once a week Gaijin makes a post summarising some of the things from the changelogs in the week prior, and adds some pictures and simple wording. If anything it means less resources available for development, due to having to spend time explaining what's already in the changelogs.
They day you fix volumetric, the stabilization bug and tracks physics i will be the happier loser alive.
This is awesome
Thank you!
Thank you very much for your work.
Nice post. Will we see soon some news about damage canon rework in "It's Fixed" post? When we compare Hispano/M50 and Shvak damage with MG151 and AN/M2... SAPI bullet (Hispano) definitely need a change and it's affect 2 whole tech tree (UK and France).
What in the world does "Chi-Ha Short Gun — battle speed has been removed." mean from the change log page? Never heard of battle speed
It's for Cruise Control.
Stona_WT, Still not sure what that means. Literally every vehicle has a cruise control and test driving the vehicle it definitely still has a cruise control.
These new posts detailing the fixes and improvements included in updates are great! Wish there was a like button
"The viewing of tanks from the air has been fixed" [ Everyone liked that ]
I'd like to say that this new series of devblogs is one of my favorite things that you've done in recent memory. It helps clarify what was meant by a lot of the fixes, and at the same time helps hammer in how much work the devs are putting in on a constant basis. Whoever came up with the idea to start making this series, whoever's job it is to take the time to write them out, etcetera... thank you so much. This is the most invested I've felt in the game in nearly two years.
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