- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.
But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.
Saving shells
Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.
We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.
This will definitely come in handy for many players!
Interaction with the flight deck
In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!
User made sights for rocket tanks
Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Armor penetration traces on crew member models
Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?
In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.
The fix is out! Tankers will no longer display penetration traces.
Moving with a towing cable
The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!
Tree durability
Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.
Skyscrapers
The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.
Respawn points
We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!
Read the full changelog for update 2.5.1.89
The War Thunder Team
Comments (188)
This is effectively gaijin telling gaijin they did a good job while the community reee's about the waterfall of things that are wrong and\or broken within the game from both a mechanical and gameplay standpoint. I'd really appreciate if larger issues would be addressed that actually have an impact like the incorrect modeling of the MD-5 and MD-8 normalization or 20mm SAP shells not working properly instead of removing bug reports related to them. Shame.
How come you have no "skill issue" replies...?
xCrimson_Thunder, He lacks the prerequisite of having skill issues.
I have every reason to believe that every bug you claim "fixed" is not
Now all yous need to do is sort out the broken uptiered and downtiered system. Yous have usually 100k players on most nights I'd rather queue for 3mins to play at my BR than get an instant match into an uptier Been playing alot of WT recently. And recorded last 15 game's. 12 of which were between 0.7 and full 1.0+ uptiers. It's literally making me not want to play anymore. I've nearly 1100 hours on WT and now I'm at them end of my teather. World of tanks can match BR's and Era appropriate m...
Hmmm....no "skill issue" replies for you either....
xCrimson_Thunder, Maybe cause hes not so rude about it....
Is this a late april fool's joke?
Still none for the volumetric shell and overpressure, meh
Really nice but i'm still pesimistic about this, it will be nice if this not just sweet talk.
Nice but tornado when ))))
Think about that, if germans doesnt get any now, butTiger HAD gets milan 3 and Italy get decent 10.7 full aircombat ready jet fighters maybe that could be a further step....
Yes, please. Keep adding anchors to overload the sinking ship. Give your head a shake, buddy. Putting new chrome rims on your ride when you have timing issues is just sooooo stupid.
I mean, I'm not gonna lie, I kinda liked that all our crew looked like T.1000s when they got shot by tank shells
Good to see carriers getting some attention; that said, are there plans to address the slippy-slidey nature of taxiing aircraft? For both ground and decks?
I really like this change. But I hope that you will improve the mission Editor in the future so that it will be easier for people, who don't want to spend to much time in it, to create user missions with different spawns, maybe no ticketbleed and some vehicles standing or driving around. Or maybe to create an exploring map were is no ticketbleed when only one team has vehicles.
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