System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range #228
Attention! Outdated news format. Content may not display correctly.
You are watching The Shooting Range – a weekly show for all tankers, airmen and Captains in War Thunder.
In this episode:
- Pages of History: the Cursed Plane
- Triathlon: Comparing reserve destroyers
- ... and Metal Beasts: the most advanced Fishbed
The War Thunder team
Read more:
Comments (23)
how to make the only realistic mode for tanks all about non tanks ... add OP helicopters and planes
I forced myself to grind through the Swedish tank tree just because I'm a Swede... The game would so much more fun with a pure tank mode, just like the very few games where people simply don't spawn in aircraft are... Yep, *fun*. Not a painful chore or job like the current game is...
Aenonar, Thanks for the feedbackl, you guys just make me want to spawn even more into my planes in ground battles
how to make the game worse .... night battles
I kinda like night battles actually - when you have NVD that is, which should be standard because anything else is just plain stupid..... Once in a while at least for diversity... Though helicopters are far far faaaar worse... So damn OP it's not even funny...
Night battles are far much better than before New Power. Instead of just being pitch black where vehicles without NVD severely struggled to see (and lots of players left the match), flares in the sky luminate the battle now so everyone has a fighting chance. Plus it really looks cool!
Someone just walked into my room and pooped in my underwear while I was asleep wtf
wut
The M60 is a well balance machine, ahaha... it's speed will allow you to get into important positions earlier ahaha... its good armor will save you from some AP shells ...aha XD
Comedy gold am I right?
Anyone getting stutters recently? The game was working fine, until recently like for 2 days I am experiencing sudden fps drops .
Battle pass maybe next Day ? 11/30/2020 or 12/1/2020?
I have no complains! Still the best war game in the market, and still that way for many years long. Good work.
What about promised long time ago regenerative steering (and realistic transmissions)?
Pleas add a battle pass, pleas
Painting the bottom of ships red has nothing to do with contrasting colours. Orange is the opposite of blue anyway, not the colour red. The bottom of ships are red, because historically anti-fouling agents formulated with cuprous oxide (Cu₂O) are red in colour. Copper oxide would impede the growth of barnacles and other marine life on ships hulls, which otherwise would create resistance in the water making the ship less hydrodynamic, slower and less responsive. Also navy mode has big bugs!!!
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