- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The situation in the sea around Spitsbergen Island is getting hot! Take command of a modern submarine and use all available detection tools to not only counter a hidden threat but also to take the initiative into your own hands. Control torpedoes, hide from enemy sonar, strike with cruise and ballistic missiles!
From 13:00 GMT on the 30th of October until 09:00 GMT on the 2nd of November, battle in submarines in the “The Phantom Menace” event
In this event you will take control of nuclear submarines, the gameplay of which is radically different from the more familiar battles in our game.
Submarines for the following nations will be represented in the event: USSR/Russia, USA and Great Britain. They differ from each other in mobility, visibility and durability.
- Maximum depth: 550 m
- Movement Speed: High
- Noise level: High
- Visibility: Medium
- Maximum depth: 350 m
- Movement Speed: Medium
- Noise level: Low
- Visibility: Low
- Maximum depth: 450 m
- Movement Speed: Medium
- Noise level: Medium
- Visibility: Medium
To enter the event you need to equip any naval vessel in a crew slot. You will join the battle in the submarine of the nation that you have selected before entering the event.
Mission “Underwater Hunting”
Your task: using active and passive sonars, detect and destroy the entire enemy team submarine fleet before they destroy you.
Mission “Threat Prevention”
Both sides in this battle seek to use their nuclear weapons! To launch the nuclear missile the boat must get to the launch point and have a short preparation before launching - do not permit the enemy side to achieve this and try to be the first to launch the missile!
Press F1 in the game to see more information about submarine controls and its weaponry and sonar.
Here are some of the features of controlling them and their weaponry:
Sonar
- The only way to detect your opponents under the surface of the water.
- You can switch between two sonar modes:
- Passive - will detect the noise of the enemy submarine’s engines at short distance, shows the direction and will help you to navigate submerged.
- Active - reveals the location of your submarine for the enemy but also detects enemy submarines at long distance.
Visibility
- The rotating screws on each submarine create noise during movement. The faster the rotation speed the higher the noise and the greater the distance at which a passive sonar can detect it. Launching a torpedo also creates noise!
- Detection using active sonar varies according to the size and the position under the surface of the enemy boat. A submarine that lies on the seabed is much less visible but is also limited in maneuvering and fighting capabilities.
Torpedoes
- Each submarine is equipped with torpedoes. Launch a torpedo towards a detected enemy sub and the camera will move to it giving control to the launching player.
- Torpedoes are also equipped with passive and active sonar and operate in a similar way to the main sonars on submarines.
- Active sonar ‘demasks’ the torpedo and increases the chances of the enemy dodging the attack but does allow the player to activate the homing system instead of manually guiding the torpedo to the target.
The event isn’t available on Linux.
War Thunder Submarine Command
Comments (168)
silent thunder 2 electric boogaloo
A huge thank you for bringing this event back! As a United States Submariner and huge Cold Waters fan, I've always wanted a multiplayer version and this is the closest I've ever been able to get to one. I absolutely adore this game mode, and genuinely hope that it becomes standalone or integrated into warthunder permanently. Bravo Zulu Gaijin!
that explains the nuclear explosiona the end of the teaser haha
I SALUTE YOU...!!! THANK YOU FOR MAKING ME EVEN MORE HAPPY! :D
Stona_WT, Loved the first submariner event, really did. I just have to comment hoping that this will be a future permanent addition to Warthunder. Keep up the good work Gaijin.
I guess we found out what that "new power" was, along with the numerous references to sub hunting in wwi-wwii.
I hope your right that or a future update.
I hope so as well submarines would make a great addition. I would even buy them for golden eagles.
Will you be able to resurface with USSR subs, or will it be realistic?
such a great setting and again a ruined game mode where you cannot do anything because after 3 minutes some side has one cap and tickets go to zero. Do you even playtest your modes? Same with Naval EC which has a great setting but where you cannot capture points because enemies spawn right in them. So sad you dont rework your modes and just improve graphics and hangars, which look really great.
Shush man, they're getting to it all sooner or later. They've just been really busy, and its not exactly been an easy year for anyone.
While i really like the event i hoped to some changes to the original april fools version, just to see some life signs of active development on U-boats :(
Isn't this just a replay of the "Silent Thunder" April fools event?
I think so.
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