- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the War Thunder “New Power” update, we are dividing warships from all playable nations into two separate tech trees with traditional vertical research - blue-water(larger ships) and coastal fleets(smaller vessels). Torpedo boats, gunboats, and frigates will be upgraded in their own tree, while enthusiasts of larger ship classes will be able to start research immediately from reserve destroyers to heavier ship classes. In this case, ships of all classes will still meet together in battles, the ships you have already researched will not need to be researched again, and the crews will be able to master any types of ships without restrictions.
The division in the fleet tech trees requires changes in the cost of researching, buying and repairing ships from different classes. For details on these changes, see this table. Please note that the maximum reward multiplier in Silver Lions for the blue-water fleet has been increased from 150 to 280% in AB and to 360% in RB.
Due to the rearrangement for the majority of destroyers by ranks I and II, and the reduction of the multipliers of rewards for linear units to a level corresponding to their rank, we are forced to remove from sale all premium vehicles of this class, while maintaining their current economic parameters. In the next updates, we will be adding new premium destroyers and cruisers for ranks I-III, but with new, more relevant prices. These new vehicles will allow you to quickly reach the top battleships and cruisers, and in the New Power update we are already planning to add 6 initial premium rank I destroyers and two destroyers of rank II-III.
- Type 1939 (T31) - Germany, rank III, BR 3.7, 5040 GE, 284% RP
- Z20 Karl Galster - Germany, Rank III, BR 4.3, 6090 GE, 308% RP
- Project 7U Stroiny - USSR, III rank, BR 4.3, 6090 GE, 308% RP
- Project 41 Nesstrashniy - USSR, Rank III, BR 4.7, 7080 GE, 332% RP
- Geniere - Italy, Rank III, BR 4.3, as part of a pack, 332% RP
- USS Welborn (DD-195) - USA, rank I, BR 3.3, 250 GE, 150% RP
- USS Moffett (DD-362) - USA, Rank III, BR 5.0, 1300 GE, 272% RP
- 1924 Iltis - Germany, rank I, BR 3.7, 250 GE, 150% RP
- Kerch - USSR, rank I, 250 GE, 150% RP
- Montgomery (G95) - Britain, I rank, BR 3.3, 250 GE, 150% RP
- Class J (leader) - Britain, Rank II, BR 4.0, 1000 GE, 248% RP
- IJN Satsuki - Japan, rank I, BR 3.3, 250 GE, 150% RP
- Aquilone - Italy, rank I, BR 3.3, 250 GE, 150% RP
Premium destroyers available for purchase on the Market will be hidden in the research trees for players that haven’t purchased them. But you can still find them on the Market with a search.
The changes will also affect squadron vehicles: The Project 35 will be moved to rank V in the USSR coastal fleet tree with an increase in research cost to 520,000 squadron experience and a maximum purchase price of 5,600 GE; The IJN Shimakaze will remain at rank III with the same squadron RP and Golden Eagles cost.
In the War Thunder “New Power” update, we are presenting the first battleships and battlecruisers! These are giant, heavily armored ships with large-calibre guns. Most of those added currently were built at the very beginning of the 20th century; it was these war beasts that represented the main force at sea until the beginning of World War II. Read our devblogs, where we will tell you about some of the battleships from the upcoming update War Thunder: “New Power” very soon!
Comments (282)
re dividing warships from all playable nations into two separate tech trees with traditional vertical research - blue-water(larger ships) and coastal fleets(smaller vessels). Finally! Thank You.
I can't describe with words my joy about this change. Whoever thought that Gaijin would actually listen to the community and make big QoL changes in 2020? This is the best thing ever and this along with new graphics makes this THE best WT update ever, period.
This means that all my grinding to get to the destroyers is moot, but that doesn't matter. I expect a lot more players will play naval after this. Excellent work, Gaijin.
Now imagine if they fix Helis on the same update. Everyone will lose their minds.
This solves one of the big issues I have with Naval battles, so I'll definitely be giving it a shot once this update is out.
I think that given the amount of interest in vietnam/cold war era aviation, the same split should be done for jets for all air trees. It lowers the barrier to entry for more players and would make the game more popular. The average gamer does not have 1,500 hours to spare on grinding out the game, or $1,500 to spend on leveling up a tree to get to top tier jets. As the top tier fills up, the potential revenue from premium and GE sales are still possible, just with less barriers to new players.
This doesn't make any sense. Battleships in World War I and 1920s configuration (which the first battleships will be) have little anti-aircraft armament, yet going by the trailer players can use highly developed World War II era aircraft against them. Have you even considered this AT ALL?
Yes. You are not alone on battlefield.
So why is Japan getting stuck pre-dreadnaught while the rest of the nations get dreadnaught?
Kawachi is a dreadnought
What will happen if I already started the research for Project 35, will that increase still apply? If the research cost will increase then I would like the points back that I spent on that ship and use them somewhere else.
I think that keeping the game with just small boats and maybe up to heavy cruisers is fine, but battleships? Is WT becoming World of Warships?
So you'd rather naval just die where it is than see it continue just like planes, tanks, and helicopters? Does adding new planes make WT DCS all of a sudden? Adding new tanks make it Advanced Warfare? What a stupid suggestion.
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