- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
"Are there any reasons why there is not a permanent “Tank Only” mode?" Guys guys guys, you do realize this question does NOT mean "do we have planes in ground battles ?". We know it's a "main feature". Nobody cares about this. The point is that this "Main Feature" is garbage. Who enjoys being killed by a random plane before they can even leave spawn ? Who ? Do you seriously consider the addition of planes in ground battles a success ? Because people play them ? Abuse planes to farm kills ?
The chances at the start are the same for everyone, if you're the guy who always gets killed by planes and never get kills with planes himself, something is wrong. Personally I don't like tank RB with planes getting kills & RP for air, but I love the way it's handled in AB, with the plane getting kills & RP for the tank used to spawn the plane.
The game is balanced around planes existing in tank battles. If you got rid of planes, half of the SPAA would instantly become useless, and light and heavy tanks would be able to camp to no end in spots that they either couldn't be seen, or couldn't be damaged.
Tank-only mode, night battles, repair costs, and map sizes...the Four Horsemen of the Forum Apocalypse. Also, last time I was this early, Richard Nixon was president!
As I read those keywords I was hoping for positive accent. Always playerbase is wrong.
Whenever you think the devs can't look more incompetent you get proven wrong with a Q & A from them. Tank only mode = no because we say so , G91/R3 /Ka50 etc. is fine just learn to play (specially in SIM) Being in a night battle without NVD = Most (but not ALL) night battles have clear weather so that's enough to justify you going vs people with thermals, we might add shells that you need to unlock so you can see , but you need to unload your shell against enemy armor and load the shel...
Ah sure there is a text limit, too bad it doesn't show on mobile. Yeah why write Feedback here when we only need 500 Letters for HYPE FOR THE NEXT UPDATE.
BeriY_, but you need to unload your shell against enemy armor and load the shell that makes light, expossing yourself to people with thermals (Just buy some GE already and buy thermals - Gaijin :). ) Different tanks in different nations have different repair costs - well DUH , but WHY double the amount for the EXACT same tank? the only difference is the camo and the stock APFSDS, which it had before the stock HEAT-FS change - Strv121 aka Leo2A4. SAME is applied to the Cent 105mm and 83,4mm variant.
You should take into consideration that over half of the playerbase doesn't even know this filter exists. It's pretty well hidden. Also, many players can't be bothered to keep changing their prioritization for maps because it takes a lot of time to set it up (so many sub variants of maps to untick!) and the matchmaker often ignores it anyways.
Absolutely. Their 'statistics' are so blind it's almost funny.
I like small maps, don't talk in behalf of the community.
For the umpteenth time, why can't you show your statistics to us?
They supposedly can't show us because it's company policy. The Gaijin overlords denounce the idea of their followers having knowledge on how the game works.
DavrosDalek, this is what happens when you let a chinese company own your game
Naval not even included this time... that's all I need to know.
Don't even play Naval and I can't help but empathise lol, that sucks.
I must be that never satisfied type, but can't you dedicate the same amount of questions at least all the vehicles types that are in the game? I am sure it is cumbersome to answer all these questions by the dev team, but at the very least you could pretend that they are all closely of the same importance. "Pretend", I say...
How they could even pretend as they clearly shows that they don't care. This game is not getting better at all, this "progress" is fake as all their care.
AbiNeKhorn, Come on man, Gaijin is trying. We can disagree with their prioritization -and I often do too- but saying that they don't care is just being rude.
Please keep doing these Gaijin, as it shows exactly why people should stop playing this game until it changes or dies, that seems to be the only thing to do to get anything we want because the devs continue to pretend they know better than the people buying their own product. Stop being so fake nice, it's getting old. Fundamentally update your game, or perish as the abomination you allow yourself to currently be.
maybe arcade ground force players don't find random and revenge bombings quite so "interesting" Why doesn't air RB have players in tanks then? They get their own mode, so why cant tanks have their own game? What you seem to enjoy and find interesting may not quite be in line with what players find interesting, let alone enjoy
"Why doesn't air RB have players in tanks then?" Do you know how large RB AFs maps are? Or how many have comically impassable features (vertically sloped roads)?
warrior412, I'd love to play some ADATS in air rb Instantly blapping you out of the sky with not that much you can do do avoid death Get 15-20 guys in ADATS spread all over the map and it'll be cool. Bet you wouldn't like that would you?
Could a restoration of the old map rotation at least be considered? I want to love top tier tanks, but as it stands I have to queue into four matches to find at least one playable map at top tier (I rotate through line ups to deal with crew lock). I've considered quitting WT over this issue, as it's simply not fair that I can't ever get matches on maps I at least find passable, let alone good.
You do know that you can deprioritize maps in the filter, right? If you got premium you can straight up just block it completely. I often limit myself to only 2-3 maps per BR and lineup and often still have less than 5 minutes of queue time.
Nox95, I do know that, however I simply don't have enough bans/dislikes to eliminate maps like Advance to the Rhine, Karelia, Sweden, Cargo Port, American Desert, Alaska, and Kuban. Meanwhile most other players have disliked all the maps I like, so I end up leaving most of the matches I queue into at top tier without even spawning in.
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