- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. With the introduction of medium range missiles as well as increasingly fast top tier aircraft now and in the future, maps in top tier air realistic battles are becoming increasingly cramped. Are there any plans to mitigate this going forward?
- Yes, we have already increased the battle area in the high ranks and if necessary we will do it again in the future.
Q. Both the Jaguar GR.1 and the Jaguar A were capable of mounting flares. In game, currently neither variant has them, yet they are ranked with the high end jets that have them. Do you have plans to introduce them for these aircraft to better assist them?
- The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install pods with countermeasures, but the question of adding them to the game has not yet been finally resolved.
Q. Is it possible to load the IL-28Sh at the same time with bombs and with missiles or use other variants of mixed load? Some of such combinations will fit perfectly into the load carrying capacity (less than 3000kg). Example: 1.5t missiles + 1.5t bombs will make 3t load. The maximum isn’t exceeded, the weapon control elements are different, so why not?
- We are trying to add a large number of suspended weaponry combinations where it was technically possible. We will consider this option and don’t exclude its addition in one of the next updates. Follow the news and leave your suggestions on the forum in the appropriate sections.
Ground Forces
Q. Are there any reasons why there is not a permanent “Tank Only” mode?
- One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.
Q.Sometime players are entered into night matches without having NVD unlocked. These players cannot compete with players that already possess thermal vision or IR devices. Are there any plans to limit night battles for players with vehicles that do not have NVD unlocked?
- There are no such plans but we reconfigured the weather conditions and day times so that night battles were always in good weather conditions and with moonlight. In addition we don’t exclude the future implementation of lighting shells and mines.
Q. Swedish top MBT’s and top tier vehicles in general have a really high repair cost, significantly higher than any other nation. This puts people off of researching and playing these vehicles as even with a 4+ kill game, a single death will outweigh the cost of your rewards. Do you have any plans to review these costs and better balance them so thank vehicles don't receive repair costs in excess of 25k Silver Lions?
- There are no artificial restrictions on the repair price - it depends on the vehicle efficiency. Repair costs will be constantly updated on the basis of statistics but we also plan to make some changes in the algorithm for calculation the repair costs which will lead to a price decrease for some vehicles, for example STRV 122.
Q. In top tier battles, it's quite common to see a lot of the small variants of some maps very often. Is it possible you can distinguish and separate these maps out, so that low tier vehicles can see the smaller variants, whilst modern top tier vehicles have the larger more spacious maps? Top tier gameplay it not well suited to these maps.
- Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.
Q. In the past top ranked MBTs were balanced around shooting weak spots. With the introduction of volumetric projectiles shooting weak spots has become more inconsistent. This benefits certain vehicles more than others. Are any additional algorithms to the volumetric calculations planned to make the system more predictable?
- As we know, in the top rank the main type of shell is the APFSDS the core calibre of such shells is usually much smaller than that of the cannon and is 20-40mm. In this case the implementation of the “shell size” mechanics for calculation of the penetration has had an effect on reducing the number of vulnerable zones much less than for tanks in other ranks. In addition, in a recent server update we fixed some issues with armour penetration at large angles which was relevant for the top kinetic shells. We also have plans and are working on the fixing and improving of these mechanics.
Misc
Q. Mines are a really interesting addition, but they don't last very long and this limits their tactical use. Do you have plans to review mine active times in the future?
- Yes, we do have such plans.
Q. Can you tell us the status of Mac and Linux development for the game? More recently there has been more and more bugs and less overall fixes for these platforms. Can you tell us anything about Vulkan and if support will be introduced for War Thunder?
- This isn’t true. The number of bugs on these platforms hasn’t increased, we fairly quickly release client fixes. Also Metal has recently become available for MAC users for which we have more positive feedback. Yes, there are some bugs there but we are fixing it and in this case it is possible to use Open GL parallel. The Linux platform is complex itself because of different distributions, builds and drivers but we are also doing our best here.
The War Thunder Team
Comments (408)
Hi guys. On review, we had an updated response from the developers on the Jaguars: "The Jaguar A and Jaguar GR.1 currently featured in the game have incorrectly modeled supports for the installation of the Tracor AN / ALE-40 flare units, which were installed only on later aircraft modifications. This will be fixed in a future update. The French version had its own Matra-Philips ARAL 1A / 1B Phimat system with a different mounting method. It will also be modeled in a future update. On the British Jaguar GR.1 (not to be confused with the later version 1A that was not presented in the game), in reality it was possible to install hanging containers with countermeasures, but the question of adding them to the game has not yet been finally resolved."
Who ever came up with that “Tank Only” mode? question did a terrible job. I think a better question would be "Is there plans to introduce a dedicated combine arms game mode, allowing tank realistic to become just tanks much in the same way air realistic is just planes"
_DocHudson_, There is 13 different modes to play, and half of those would not be well populated, however. If a 14th mode was introduced, some say it would pull too many players away (Gajin) to make it viable. Well on average there is around 30,000 players online and this grows to 50,000. SO, lets divide 30k by 13, then 30k by 14 to see how many (on average) that it would change the dynamics of playability by. So the answer is 2,300 down to 2,140, changing the average by 160 players. Seem's ok to me.
I see that for Gaijin valid is only THEIR word and THEIR point of view, they don't really care about players and this Q&A shows that really clearly. I can't fkn understand why you can't listen to playerbase...
If they made balanced ground only mode and 0.7 match making people would come back and give them money. I would
I would be very, very careful with trusting anything they say. I remember them saying that they for example do not use repair costs for balancing, that this is calculated from effectivity, battle time etc. Which is just a lie - see that helicopter (H-34 French variant) in SB. It has had its costs adjusted, but - based on what ? Since its addition, gaijoob did not bother to make it playable in SB at all :-)
Crybabies still asking for ground only mode. LOL. Do they not realize that there are aircraft in this game who's main purpose was to attack ground vehicles?
So why there is only aircraft mode? I see no reason for that
You can easily have both a combined and pure mode. The game is hemorrhaging players like crazy because of the horrible balance between air and ground. To call people "crybabies" for not thinking it's fun to just sit there and wait for your death when a heli lobs missiles from 8km away with nothing you can do to retaliate. "spawn in an SPAA or aircraft then" Got a new tank? nah you should be on AA duty. Respawn as soon as an aircraft appears. This is a game, it's meant to be fun. Utter nonsense.
"One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view." What a selfish answer. You should care more about what players want, not you, but it is simply not your style. Btw, tank's efficiency should be reflected in BR, not SLs
What even is tank efficiency? For ex the Type93 is planned to go up with 700SL next ecconnomy fix, this may not sound like much but for a uselss "SAM" as it is it might as well be free... I have killed 2 biplanes, 1 heli after 6 ammo and 2 more that I don´t rember (over 30+) battles, this means that efficiency is not counted in kills... right? If it was win rate then the chineas tanks would be the most expensive with a 75% win rate in ZTZ96A. Thunderskill What is it then?? caps? scouts?
How many people actually want that? Maybe a few dozens among the other few thousands?
All of the answers to the very necessary changes to tanks were just plain nonsense. A tank only mode is critical as air vehicles are completely OP, you can have both a pure and mixed mode, but with only a mixed mode a lot of people just don't want to play with tanks. Not having NVD in night battles is just a ticket for death, completely unfair. The insane repair costs are insane, none should be over 10k. We simply can't ban enough maps for the shitty small ones to go away from our rotation.
The main reason people complain is because they get revenge killed by planes, just make them have to take off instead of airspawn or move back the airspawn over the AF. Spawns should have natural cover from air or artificial, that would obscure line of sight from the air and when youa re on the ground, could be a garage, tents, forest etc. . To be honest in realistic you have to enable planes and helis, they are a predominant part of any conflict, ground vehicles were always supported.
If only you'd be allowed to dislike or ban specific versions of a map instead of just all of it both big and small... Mozdok is my go to banned map because of 1 single version of it that's essentially just sniping at the other spawn from the very start of the map. Besides that version I actually really enjoy the map. Meanwhile white rock fortress is a map that's a lot of fun at low br but I only ever see it above 7.0
Why are you so dismissive about ground only mode? Can't we like test it for few days and if it doesn't work out we can just go back to normal. What's the problem there?
read my comment, its less profitable for them, bottom line.
_KTA_, They probably thought they put these things to bed with this Q and A, I have bad news for them.
Wow, I am not sure I have recently read such... I will rather stop here otherwise this message will be banned fater then R3 rides :-D Let's just say I am disageering with most of answers developers gave us here, OK? I miss old times :-(
I would like to see developer playing top tier night battle with stock tank without NVG/termals to show us, how moon light solve all issues XD
_Argas_, Either those "night" battles are good and bad. During those battles you can see everything due to this enormously big moon, as you probably saw, this can be count as good side, and bad side, why it's called night battle if there is enough light to see everything? What is purpose of NVD then. Can't stand their logic.
This game is dying and I think Gaijin are aware of that. That's why we're seeing these shameless money grab tactics of late such as the herman sherman and decal fiasco. Gaijin is trying to cash in on everything they can before it goes belly up. The saddest part is, it wouldn't have to be this way if they could just set their ego aside and listen to the playerbase (you know the people that actually play the game, since it's always been obvious they don't) for once. I've never seen another comp
Company openly treat their customers with such disdain and contempt. They treat us like we're utter morons and know nothing of the game some of us play everyday all day. It really is quite pathetic a company as a whole could be so insecure they would rather let their game die than take advice and constructive feedback.
We had players saying the game is dying since 2013, and yet we have 50k users online on a Thursday 12 GMT. Devs did a lot of extra work on bug fixing or sound update recently, and they've been working for a long time for a couple of special things for the next major. Game is not dying :'D
In *YOUR POINT OF VIEW* it makes no sense for a ground-only mode. How many more times do the *PLAYERS* have to tell you it is wanted and perhaps even needed? What a dumb Q&A.
Yeah, and they really struggle of making even testbench in PTS for just tank mode.
There just haven't been many people asking for TO. Of those who have most have, they've dismissed the issues TO'd face--preventing solutions. In talks, I found TO advocates just ignore TO's issues, especially as they relate to other modes. Ultimately they don't care about WT at large, they just want TO. Some TO advocates said if TO ruined the game, they'd just leave. Gaijin would have to betray WT's CA appeal to appease these people and they'd likely to just leave anyway. It'd just be foolish.
I can already see that Helli EC is going to be the same mess ... not a word about it. It seems that they forgot the hellis forever.
I gave up on helis, they're just not worth even to try grind them, there are a handful that dominate & that's it.
I spent 30 min playing Heli EC and died 15 times to Tigers camping the spawn with air to air missiles and managed 1 air kill in my entire gameplay. I've never gone back.
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