- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!
Aviation
Q. Around a year ago, you introduced “temporary” measures for aircraft matchmaking above 7.7 which made mixed battles and allies vs allies / axis vs axis more common. Now a lot of time has passed and there are more vehicles and players at those ranks, do you have plans to return to normal axis vs allies matchmaking?
First of all we would like to say that the concept “normal matchmaking with allied-axis” sounds rather strange in relation to aircraft BR above 7.7. Basically there are aircraft from times when the meaning of axis or allies didn’t apply for existing alliances. The question then becomes: for which alliance should we count Germany in such a setup? However some time ago (couple of months) we added to the top ranked aircraft battles (BR above 10.0) the possibility of creating matches not only “all against all” but also “nation preset against nation preset”, which means USSR + China + Germany against all others because at that time top ranked German aircraft were represented by aircraft from GDR. This option proved to be well balanced so we plan to add a similar option in addition to the current “random” also to the BR range between 7.7 and 10.0.
Q. The current aviation maps are increasingly too small for Mach 2 capable aircraft, when can we expect new larger air maps better suited to Rank VI jet gameplay?
The size of the locations themselves is ok, it is usually 64x64 km and some locations have a size of 128x128 km. In the missions the size of the battle zone and the distance between airfields can be really short for top ranked jets this is why we are reworking all aircraft missions at the moment so that the size of the battle zone better matches the flight characteristics of the aircraft. Some of the missions have already been redesigned and are in the production server (both Smolensk locations, Guadalcanal, Berlin).
Ground Forces
Q. The Stormer HMV is extremely inconsistent in terms of hitting a target and doing damage. Most of the time it appears to phase through or just miss entirely, making it very unreliable for anti-aircraft operation. Do you plan to do anything to improve this vehicle to make it more usable? In reality it should have automatic target tracking lock on much like Helicopters have for ATGM’s rather than having to manually lead targets. This sort of system could greatly help the missing targets issue if implemented. Or perhaps introduce a new top rank British SPAAG such as the Warrior ADATS prototype, Tracked Rapier or Canadian ADATS?
According to our statistics it isn’t as described. The efficiency of the Stormer HMV is comparable to the efficiency of 2S6 or ADATS at the 7th rank in RB it is in 3rd place among all SAM’s. So there is no great need to implement a new SAM right now. However this doesn’t mean that any of the proposed vehicles will not appear in the game in the future.
Q. Can you tell us why USSR ground forces have been without T-90 and later T-72 models for quite some time now? Is it due to technical limitations? The USA already has the M1A2 Abrams and Germany the Leopard 2A5 for example. Can we expect T-90 and other more advanced Soviet MBT’s to come soon?
One of the most perfect if not the most perfect serial soviet main battle tank, the T-80U is already implemented in the game. It isn’t significantly different from the M1A2 or Leo2A5 with its “build time”. The regular T-90 and even the T-90A are inferior in mobility to the T-80U and do not differ much from it in protection or firepower. What about plans to add it? Yes, we are already working on the T-72 and several modifications of it and one of them might have already been released in the last major update, but for objective reasons it wasn’t possible due to time deficit, so we plan to implement it in the next major update.
Q. It's been sometime since you last gave an update on the M60 turret and gunshield situation. Recently we have seen a lot of new volumetric amour schemes being implemented, can you tell us when we can expect the corrected M60 gunshield and turret with the values that were reported?
Yes, we are working on the task regarding converting the M60 gun mantlet armour to volumetric armour technology.
Q. Is it possible to implement the ability of air-to-air missiles to hit ground targets? For example, for Type 93, which lacks other types of munitions, or Sidam Mistral?
No. First, it is not realistic to launch an air-to-air missile from a ground carrier to ground target. Yes, we do know about test launches of the IR-guided air-to-air missiles on ground targets, but these vehicles will not benefit from this, since the missiles are too weak to destroy any ground vehicle, except unarmoured/lightly armoured ones. However, we plan to give these vehicles abilities, similar to light tanks (repair help, scouting, etc.) to make these vehicles useful even when there’s no threats from above.
Naval Forces
Q. The Admiral Graf Spee and the Prinz Eugen/Admiral Hipper class have remained a dominant power in Naval Forces since they were first introduced. Most nations still don't really have balanced counterparts to them which can make gameplay very one sided against them. Do you have any plans you can share with us to address this matter and prevent such a situation from occurring in future?
Their combat efficiency is no different from similar ships nevertheless. Most of the gaming nations have 8’’ guns, similar to the Hipper - sometimes slightly better, or slightly worse. Graf Spee is outstanding here, but its high calibre is compensated with a higher reload time. So we can’t agree with this observation.
Other
Q. Both Naval Forces and Ground Forces maps suffer common issues with people having direct line of sight into spawns from reasonably early on from even distant parts of the map. Do you have any general plans to better balance and improve maps by putting more physical / terrain barriers in front of spawns to stop people from simply abusing map design?
We have such plans. And each update we make changes on many maps including those that were designed to solve the problems described above.
Q. Do you have plans to review the HUD to give more info about hits and rewards? Maybe it is worth moving this data somewhere on another part of the screen?
We will consider this suggestion.
The War Thunder Team
Comments (293)
"The efficiency of the Stormer HMV is comparable to the efficiency of 2S6 or ADATS" Funny joke gaijin
"The efficiency of the Stormer HMV is comparable to the efficiency of 2S6 or ADATS at the 7th rank in RB it is in 3rd place among all SAM’s."
Stona_WT, Clearly show no one in gaijin even plays their own game and still can't properly model how the Stormer HVM starstreak should've been
Naval is in a pretty bad state with terrible maps and downright horrible br compression among other issues and that's the question you chose to answer. Even the answer to this useless question is useless. Naval rework when?
According to rumours, and because of the the initial bad reception of Italy and not to be of expectations, they are stepping back on resources to Naval. You reap what you sow. But, I am kind of happy that they are struggling. They deserve it 100%.
With the Rank 2 RP wall for new players it is no wonder Naval is suffering! Add very poor ability to earn SL and you already have destroyed the player base. Almost forcing new player to buy a premium cruiser or destroyer is a failing business model, why don't you understand that?
What a farce, we naval fans get only 1 question and the awnser to it was basically "Nuh uh we don't agree". With the state of the mode it's no wonder you are basically leaving it to wallow.
I would LOVE to see their stats on Naval. But if they share them people will know they are not telling us the complete truth.
Yet another valid complaint that will go ignored by the devs, because it's too valid for them to handle, otherwise they would have long ago with all the others why does this game have to be so almost perfect, there's no other game like it and yet this one is still half assed
IMO this was a rather disappointing and short Q&A session. The first question in particular I really didn't like. You should turn the matchmaker into NATO vs Warsaw Pact at high tiers since mixed is really annoying, nobody likes it, the population at top tier is already quite large for some time (proof by how little you need to wait in queue for a match) and it's more historical and balanced.
If they add the Phantom E/F for germany and a captured F4 to USSR they dont have to do it. Its a Phantom thunder anyways... aside with the joke you right. I want to play NATO vs Warsaw!
While you have a valid point I cannot be fully on board with you. As a mostly inactive player, in Tier VI I only possess the (sexy) MiG-21SMT. While it is great to have non-mixed battles, abolishing mixed battles fully would mean removal of ability for squad play. If my friend has top-tier JP and I have top-tier USSR it shouldn't be that I cannot play with my friend. Now I am forced to grind out the JP tree. Even now it takes around 5 minutes to find a match with my friend as well (ground/air).
What an absolutely pointless QandA. As the players have been saying for years, PLAY YOUR OWN GAME Gaijin! Stop relying on your skewed and biased statistics and see for yourself how broken it all is. And Scarper if you're reading this you have NO authority to comment on Naval matters since you have never even played past Rank 3.
Any response that involves telling gaijin the truth, they will ignore blatantly or gloss over patronizingly, eventually this will bite them in the ass and either lead their game to death, or force them to do something unexpected and useful for once so people can actually fully enjoy it like they've been wanting to for so long
Xorre, I wish there was a competition, but they have none at the moment. If there was someone who would do the exact type of game, I can bet that the other one would try to be much better and legit, as well as transparent wit hthe community, and involve community in implementing features and mechanics, instead of having newsflash of new shit we never asked or without consulting and having community voting. As well as creating vehicles properly and matchmaking. If only DCS would be more multiplayer.
Problem with german cruisers and cruisers in general all. How unbalanced they are against DDs. Top tier Naval is decided who gets their cruisers up first. Playing and grinding anything but premium cruisers is a pain and you people won't acknowledge that
They acknowledged it from the very beginning of naval forces. That's why they didn't want to include them but players screamed for them and now we see.
_82AB_GruberRd, Yeah no. They make no effort to fix it. If they made naval ec permanent and reduced the rp nerf destroyers and italian ships would be able to ACTUALLY use the speed gaijin likes to flaunt. YES their speed made up for downsides irl but that's because they could actually run out of a cruisers range
Naval rewards need to be doubled now!
They. Don't. Care. About. Naval.
Conte_Baracca, crazy how blatant they are about it too LOL, yet they waste their time adding it into game when they could just have fixed ground forces
>Graf Spee is outstanding here, but its high calibre is compensated with a higher reload time. Nice try Gaijin, you forgot to mention you've broken the shells too.
FYI, it will be adjusted according to a DM dev. But its SAP is still overperforming 2.5x times.
Magiaconatus, Sekrit Dokumens
The answer to the naval question is just yet another proof that Gaijin doesn't play their own game. At least they fixed it with the 1.99 HE nerf.
Yeah but in doing so they made all stock ships basically useless.
*blbobobobo, I couldn't agree more. With the HE nerf, naval players are forced to use APCBC rounds. The problem is they are a bit expensive and to make matters you rarely generate any profit playing solely the naval forces. So you are losing money playing naval forces! Where is the fun that? To make matters there aren't any events to lessen the grind or RP boost when you play naval RB! No wonder naval forces is most of the time deserted.
Ain't a single word about helicopters and how terrible the only heli vs heli mode right now... When will reign of the Vikhr finally come to an end??? Giving the old heli events with their mountains back could easily put an end to the suffering of literally everyone who's not playing Kamov 50/52. Currently, there's no point playing anything else but these 2 choppers in heli EC. People can't even reach the zones/ground targets, they are getting killed without a warning or having chance to evade
They just wanna sell premiums. No incentive to fix the mode.
Conte_Baracca, I agree
Submit a complaint