System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Gaijin's CCO Kirill Yudintsev answers tough questions
Hi folks!
Today we have a very special stream - we'll have Kirill Yudintsev, Gaijin's Chief Creative Officer right here in the stream studio.
He will answer some of the most awkward and tough questions that the War Thunder's community has right now. Don't miss it!
November 8th, 2pm GMT/WET, 6am PST, 9am EST.
The War Thunder Team
Read more:
Comments (286)
One issue I find with the game happens during test flights. There are no enemy fighters or bombers to shoot down. Also, it would be great is bases could be added to test flights for bombers as well. These additions will allow players to test their fighters and bombers more before they use them in combat and thus play more skillfully with their aircraft during the combat. Air battles in Realistic and Simulator games will benefit the most since players can sharpen their aim in a test flight.
What are your plans for World War Mode? Why is Air RB EC not an all the time thing? When will you fix the bugged and generally broken Heli EC? Why is there no rank 5 or non-AAM/toptier Heli EC? Are modes similar to the Normandy Event (earn SP to spawn higher/better vehicles during battle) planned? When will you be adding Anti-Radiation HARM missles? Do you intend to make upcoming sale and event details clearer to avoid future issues with angering the community (recent Birthday sale)?
1. against the spirit of games to not lose a life when you die. Why can planes in tanks game do that? 2. If you can have planes in tank game, why can't i jump into a tank in plane games and annihilate those ground forces? 3. why this endless spend on new this and new that when the core game could break out of crappy arena game into at least some kind of strategy 4 how come your programmers aren't smart enough to randomise terrain on the maps, even if it's just rocks and houses
With tank battle mechanics, when does a dent become a hole?
What is the reasoning behind the crafting events (Battlefield engineer) ingame? We dislike them greatly, and the only responses we (the community) have gotten so far is "we got a good amount of player participating every time despite the negative comments" from moderators on the forum. Before I get another response like the once posted earlier, please keep in mind that people will still play these event despite the comments because of the vehicles even if we dislike the events.
Question 1: are there plans to rework spawncosts for choppers? ATGMS at gamestart are really broken and shouldt be a thing before BR 9.7. (No counter except planes) Question 2: Are there any BR changes for Choppers planned? A AH-1S is a bad joke at BR 9.7 if you compare it to a Mi24P or Lynx. Choppers with a Range of 3km should be around BR 9.0.
why do i have to spend 3 minute burning in the sea because of your greed?
Why don't you let community design maps? And then community votes which map to include in random battles. To be honest every new ground map you add is worst than the last one. Many of us would do that in our free time basically for free or some GE reward ;)
Are you planning to fix the MM so on some BRs you're not 90% bottom tier?
Great gameplay BUT: Why must we forced to have airplanes take part in to the tanks battle? Why a single bomber can change all the gameplay? If we accept that then why not have and millitary troops to occupy villages too? Or even ships to bomb land areas with enemy forces? I know many people who likes the tanks battles only have TANKS ONLY AND NO AIRPLANES AT ALL. Thanking in advance.