- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Achieve superiority by destroying enemy convoys, ports and vehicles.
Aircraft fly outs require a fixed amount of available respawn points. Respawns on ships with BR 4.7 and higher require respawn points depending on the BR. The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle.
Naval Enduring Confrontation
We invite you to take part in naval enduring confrontation in which you will experience completely new scenarios.
From 15:00 GMT on the 20th of September till 07:00 GMT on the 23rd of September
[Enduring Confrontation] Saipan (AB)
The event ending time may be changed. Costs for respawn and awards may be changed over the testing period.
In the naval enduring confrontation, battles will be held around the ports which are the key objects of the mission. Teams will receive points for capturing and holding the ports and also for completing of other mission tasks. The team which reaches 15,000 points first wins.
- Required vehicles in setup: Fleet of BR 3.7 - 4.3
- Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points. Respawns on the ships with BR 4.7 and higher require respawn points depending on the BR.
Scenarios
New scenario for Enduring Confrontation: Naval convoys.
On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.
New scenario for Enduring Confrontation: Port attack.
Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.
Naval bombers
In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.
Comments (74)
So little RPs. ooooooooooooooops. Close it pls.
Low RP Rewards coupled with AB? Sounds like fun. I know EC is supposed to remedy this, but I like my vehicles in the water, not drifting everywhere above it at the speed of sound. I actively avoid Air and Ground AB, Naval is no different. #SaltyBoisForLife
I'm still waiting to be able to do ships in Simulator just once.
i have played a few games of this and love it, I would rather play it as RB by far (though i would add that ships in RB could get torps back when at the ports/ zones) all in all this has been the best for ships as the games last and you can really get stuck into it.... needs to be ongoing please dont take this from us
Thank you for this game mode, i love this game mode
I presume it is in AB this time because of the boosted speed of the ships enabling slightly faster travel. We'll see in the future how realistic speeds affect the mode.
lol absolutely no point in playing this mode guys.. 1h of gameplay with 20k damage done and only gained 20k SL (4k net of ammo and repairs) and pathetic RP
Step in the right direction...I really hope they put more work into E.C. Mixed battle SIM E.C. would be a blast. Ground/Air and Naval/Air....there is an event that some players put together that has Naval/Ground/Air. Looks fun but I gotta work, but can be done.
I m guessing this is a test? beacuse pls make it permanent
AB?! Why? :/ Anyway at least something intersting to try, but I am very suprised that it's AB, and not pleasantly surprised at that.
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