- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

In the upcoming economy update we will focus on the overly expensive repair of heavy bombers. Repair prices, awards for base bombing and costs for suspended weaponry will be corrected and all this will make flying out in heavy bombers much less risky and more affordable for average players. This will of course have an effect on any kind of bombing attack from all bomb capable aircraft.
In addition to the automatic balancing (manual adjustment being done regularly after major updates) of Battle Ratings in War Thunder, there is also an automatic algorithm that is responsible for the game economy. Among its tasks are also the adjustment of repair prices depending on the average earnings of the specific vehicles. Bombers possess base destruction as a unique goal which brings greater income, however, heavy bombers find themselves in a situation over time where prices for repair automatically increase to a substantial amount. This has made flying out in them an economically risky business for players.
Repair cost of some bombers will be reduced !
To solve this problem it would not be enough to simply reduce the award for base bombing and therefore the repair cost because even within one rank the aircraft may have very different carrying capacities which would result in a situation where lightweight bombers would receive a low amount of awards. We believe that the optimal solution is an algorithm that adjusts the award value for base bombing based on the current bomb load. This in turn will reduce the repair cost of some bombers and will not affect the total income of the vehicles even with a low bomb load in any battle result.
For example: a Tu-2S-44 (BR 6.0) with 2,000 kg of bombs will receive a decent award for successful base bombing and the B-24D-25-CO (BR 6.0) with 3,600 kg bombs in turn will not reflect twice the repair costs of the Tu-2S.
The algorithm will affect only awards for base bombing and will not affect other battle awards in any way. So bombers will still retain the ability to provide their pilots with stable Silver Lion earnings.
Full table
The data presented in the table is preliminary and may change during the development process.
We constantly revisit and revise economy changes and will look again at all areas. For now we plan to make these specific changes that affect all bomb capable aircraft at the beginning of October. We would be happy to receive your opinions and suggestions on this topic.
The War Thunder Team
Comments (380)
So I get Less rewards for doing what the plane is designed for, thats assuming I make it to the target, the AI gunners on bombers are useless, they normally don't fire until your plane has been fired upon, by which time its too late becasue the first strafing run from a fighter has ripped of my tail or my wings off. Repairs costs a reduced but reward is reduced by more so overall its a loss, how about incnetives for fighters to defend friendly bombers?
it almost seems like this is a reaction to the ju288 but they dont want to experience what happened with removing prototypes like the Maus so they just punish everyone as a solution. as if making bombing less appealing will address ju288 bombing.
I don't understand why they take something that everyone is asking to be fixed and completely muck it up, bombing is going to be completely pointless. What i cannot comprehend is there reasoning to fixing something that was changed only a couple of patches ago to something that is going to render bombing in any format of the game entirely pointless, it seems that it is now geared to run at a complete loss after every battle.
make supersonic jets break the economics add 10.0 premium helicopters with kill everything in sight missiles good game.
Not cool Gaijin, not cool at all.
What is the point of progression, unlocking new bombers, if any improvement in their payload or speed is just balanced out by you to not matter? Gaijin, please listen to our feedback and do not make rewards for damage depend on what was used to cause the damage.
So you reduce repair cost of Ju 288 C (which is premium) not even by 50% but reduce the reward by almost 50%??? What the hell is wrong with you?
That's BULLSHIT!
Great, more zombers spam, in simulator they only fly to enemy airfield, drop bombs and bail out or let AAA shoot them, never bother to return back to base... And the airfield bombing already gives them incorrectly 2 times the rewards, like 8x1000kg bombs gives 7.32t of equivalent TNT...
Yeah, np. At first i thought itd be fine, flat 20% cost reduction for the lions garbage chute that is bombers? great! but no, youre reducing the rewards and therefore the INCENTIVE to play them aswell. Youve reduced the rewards of the B-29 by OVER HALF. What, pray tell, do you think is going to happen here? grinding bombers is going to take twice as long as it is now, and games will be filled only with fighters who will gain three times as much as a bomber would. Do you even play your own game?
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