- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Object 685 is a Soviet prototype amphibious light tank, developed in the late ‘60s and early ‘70s as a replacement for the obsolete PT-76. Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game as part of the upcoming update 1.91!
Briefly: A ‘70s experimental Soviet amphibious light tank, offering excellent mobility combined with a fast-firing, autoloading 100mm main gun!
Object 685, light tank, USSR, VI rank.
Pros
- A 100mm cannon with a mechanised loading system
- Superb mobility
Cons
- Very light armour
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
In War Thunder, the Object 685 will continue the light tank branch at rank VI of the Soviet ground forces tree after its arrival to the game as part of update 1.91. Reminiscent of the Object 906 which precedes it, the Object 685 builds upon the foundation laid by its predecessor and expands on it with the use of a larger, more powerful main gun assisted by a very handy autoloading mechanism.
Unlike the Object 906, the Object 685 is armed with a bigger, 100mm 2A48 cannon. In addition to an increase in gun calibre, the Object 685 also sports an autoloading mechanism, which will substantially increase the fire rate of the vehicle compared to other Soviet tanks armed with 100mm guns. To round off the combination of excellent ballistics and fire rate, the Object 685 will also have access to a wide selection of various ammunition types, ranging from regular armour-piercing rounds with explosive filler, to chemical rounds, and going all the way up to highly potent sub-calibre munitions. Thanks to such firepower, the Object 685 can comfortably punch well above its weight category and be confident to come out on top most of the time.
Fun Fact: Although a failed project, parts of the Object 685, such as its chassis, found their way into subsequent, more successful designs, such as the BMP-3.
While firepower certainly received a significant upgrade, protection and mobility remained virtually identical to that offered by the Object 906. With armour thickness only going up to 50mm, tankers can expect sufficient protection against lighter cannons and machine gun fire, but anything larger than that will virtually ignore the presence of the armour entirely. The 400 horsepower engine found on the Object 685 may be stronger than that of the Object 906, but it effectively only compensates for the weight increase, allowing the Object 685 to reach a similar top speed of 70 km/h forwards, 21 km/h in reverse and up to 10 km/h in water.
The Object 685 is coming to War Thunder as part of the upcoming update 1.91 and will become available to all tankers at rank VI of the Soviet ground forces tree. In the meantime, let us know what you think about the Object 685 in the comments below and stay tuned for more news regarding the next major update. Until then, tankers!
Previous Development Blogs
Comments (329)
So the Maus a tank that was built and tested but never went into combat is being removed from the tech tree along with a couple others that is understandable because the others weren't completed , but a Russian tank that was (built/tested) but never saw combat is being added into the tech tree? why couldn't the Maus stay in the tech tree if the Russian light armored tank that has the same status of being built and tested but not seeing combat is seeing itself in a tech tree? #savethemaus
I understand the Tiger II 10.5, Colien and the Panther 2 with an 8.8mm being removed but why the Maus? Actually why the Colien! if they are going to remove it for not existing or seeing combat why are they adding the Ostwind II and they can't use the excuse that it was built and tested because the Maus was built and tested and they are removing it!
I swear some people just have extremely small brains. This vehicle is not comparable to the Tiger II 105, so stop saying it is. The Maus is not being removed from the game either. Anyone who has it will keep it and future players can earn it through events, stop saying that this vehicle shouldn’t be added just because the Maus is going to be an event vehicle in the future. People just love to complain. To Gaijin, I think this vehicle looks really cool and fun to play. Thank you.
yeah but its gonna most likely vs tigers because of shity Br systems
Don't try to be reasonable with stupid people... all you get are stupid people who are angry at you.
Are we ever going to have complete trees for Britain ,japan,france as a lot of vehicles used are missing France go's from 1.3 to 2.0 same with Britain mainly 1.3 a single 1.7 then 2.0 and 2.3 onwards making them unbalanced and placing lower vehicles fighting higher better armed and more armoured its not fair gameplay . Please can we have a decent update to address lower trees vehicles
gaijin, with all due respect, but did anyone really ask for the vechicle? or do the russian really need it, look at the german tech tree you are hiding one of the mobile panther varients, and the soviets already have a line full of light tanks. another thing that i don't understand, is that people are asking for decompresion of br because they don't want to face heatfs/apfsds gokarts with stabilizers, anyway hope you get this game and community together best of luck to your future projects
Perhaps instead of adding more useless Russian vehicles maybe expanding on the tech trees that need more additions like the American tech tree stop giving useful vehicles to every other nation but the nation it came from like the F-86K its American but it’s not in the American tech tree I haven’t seen a lot of players even using it probably because the radar systems in the game are messed up but still IT SHOULD BE IN THE YANKIES TREE.
I Agree that other tech trees need expanding, but America's is pretty full too. More pressing are France, Italy, and Japan. And maybe Briton. Especially for ground forces premiums which are few and far between.
And with these are we are counting 4 out 5 devblogs filled with negative backlash. Don't know about the mods and their menta health. But you sure guys you want to continue with this?
Gaijen wants realism here and fun there and paper tanks here and prototypes there. In the end, they will just never listen to players and will keep removing vehicles that do better than they want them to.
Because another soviet OP OBJ is exactly what we needed- Thanks, these vehicles will for sure improve the current broken imbalance situation at higher BR's.
So, Germany only gets a shitty M48 copy paste and ostwind 2: electric boogaloo as compensation for removing 4 vehicles, but the Soviets get a tier VI object 906 but better? xaxaxaxa)))
Removes vehicles citing historical accuracy. Game remains full of historical inaccuracies. An aircraft that first flew in 1971 facing 1950s aircraft. But but but muh historical accuracy. Oh don't you guys remember that battle where the Maus (ww2 era) faced off against cold war era tanks. Gee, it's almost as if historical accuracy does not matter unless it suits them...
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