- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Object 685 is a Soviet prototype amphibious light tank, developed in the late ‘60s and early ‘70s as a replacement for the obsolete PT-76. Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game as part of the upcoming update 1.91!
Briefly: A ‘70s experimental Soviet amphibious light tank, offering excellent mobility combined with a fast-firing, autoloading 100mm main gun!
Object 685, light tank, USSR, VI rank.
Pros
- A 100mm cannon with a mechanised loading system
- Superb mobility
Cons
- Very light armour
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
In War Thunder, the Object 685 will continue the light tank branch at rank VI of the Soviet ground forces tree after its arrival to the game as part of update 1.91. Reminiscent of the Object 906 which precedes it, the Object 685 builds upon the foundation laid by its predecessor and expands on it with the use of a larger, more powerful main gun assisted by a very handy autoloading mechanism.
Unlike the Object 906, the Object 685 is armed with a bigger, 100mm 2A48 cannon. In addition to an increase in gun calibre, the Object 685 also sports an autoloading mechanism, which will substantially increase the fire rate of the vehicle compared to other Soviet tanks armed with 100mm guns. To round off the combination of excellent ballistics and fire rate, the Object 685 will also have access to a wide selection of various ammunition types, ranging from regular armour-piercing rounds with explosive filler, to chemical rounds, and going all the way up to highly potent sub-calibre munitions. Thanks to such firepower, the Object 685 can comfortably punch well above its weight category and be confident to come out on top most of the time.
Fun Fact: Although a failed project, parts of the Object 685, such as its chassis, found their way into subsequent, more successful designs, such as the BMP-3.
While firepower certainly received a significant upgrade, protection and mobility remained virtually identical to that offered by the Object 906. With armour thickness only going up to 50mm, tankers can expect sufficient protection against lighter cannons and machine gun fire, but anything larger than that will virtually ignore the presence of the armour entirely. The 400 horsepower engine found on the Object 685 may be stronger than that of the Object 906, but it effectively only compensates for the weight increase, allowing the Object 685 to reach a similar top speed of 70 km/h forwards, 21 km/h in reverse and up to 10 km/h in water.
The Object 685 is coming to War Thunder as part of the upcoming update 1.91 and will become available to all tankers at rank VI of the Soviet ground forces tree. In the meantime, let us know what you think about the Object 685 in the comments below and stay tuned for more news regarding the next major update. Until then, tankers!
Previous Development Blogs
Comments (329)
Gaijin: *take away a tank that is "Overpowered"* few days later Gaijin: *adds a tank that can and will be overpower with other overpower tanks* OUTSTANDING
Soo is this going to be researchable only for limited amount of times throughout the year? You know there was just one built and tested, we shouldn't see too many of them on the battlefiekd...
OMG! Why? Is another Russian prototype really necessary?
"By the mid 1970s, both vehicles were built and tested" - apart from year smells almost like a story of a Maus, doesn´t it?
Wow, we seriously needed another russian light vehicle which is gonna be bouncing APFSDS with it's frontal plate because of broken physics. And this is actually gonna be in, but Maus which has been built is gonna be removed. But british can't get their 2nd most used SPAA vehicle during the war, but let's add more russian vehicles even tho they make a line up for every possible BR
yeah this seems completely unnecessary we all ready have the Pt76, obj906, bmp1+2.... now this one? Im confused? Im still shooting ghost shells and being shot by tanks that I take out thier gunner, barel, and breech seconds after i shoot them in tank rb and Im being out turned by the p-59a in my Jap zeros... all us war thunder players want is better graphics and game play.... not extra tanks that take away the value of other tanks... why not add tanks where there needed? (BR gaps)
i love my russian tanks and i dont see myself using this...
Removing the Maus was an error, because it blurred the reasons for the justified removal of the 3 other German paper vehicles. In addition, the reason given is absurdly lame. There are tons of previously good or OK vehicles which became obsolete with the later addition of many tanks. I'd rather play my Maus than my IS-4M... Just move the Maus at BR 7.7 also in AB, and it is still very good when top BR. When uptiered it suffers, but like many other vehicles (just play a Jumbo 76mm to know that).
Very strange, we can have russian prototyps and paper tanks but not german tanks. So unfair, this is only video game and not real world. My brother was tank commander and this game is so unreal if you ask him how tanks works in the real world. So please keep the german prototyps and paper tanks in the game.
I hope they never add the Sturmtiger since it was never built and the 262 and the Arado should be 9.0 you know, to make it a bit more historical....
I would be excited, except...well, anybody palying russian light tanks knows that it's basically impossible to do so because of anti air, and the 20mm on a lot of later tanks. And planes, those damn planes. I'll still play it, but I'll just add it to my bullet sponge list.
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