- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Object 685 is a Soviet prototype amphibious light tank, developed in the late ‘60s and early ‘70s as a replacement for the obsolete PT-76. Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game as part of the upcoming update 1.91!
Briefly: A ‘70s experimental Soviet amphibious light tank, offering excellent mobility combined with a fast-firing, autoloading 100mm main gun!
Object 685, light tank, USSR, VI rank.
Pros
- A 100mm cannon with a mechanised loading system
- Superb mobility
Cons
- Very light armour
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
In War Thunder, the Object 685 will continue the light tank branch at rank VI of the Soviet ground forces tree after its arrival to the game as part of update 1.91. Reminiscent of the Object 906 which precedes it, the Object 685 builds upon the foundation laid by its predecessor and expands on it with the use of a larger, more powerful main gun assisted by a very handy autoloading mechanism.
Unlike the Object 906, the Object 685 is armed with a bigger, 100mm 2A48 cannon. In addition to an increase in gun calibre, the Object 685 also sports an autoloading mechanism, which will substantially increase the fire rate of the vehicle compared to other Soviet tanks armed with 100mm guns. To round off the combination of excellent ballistics and fire rate, the Object 685 will also have access to a wide selection of various ammunition types, ranging from regular armour-piercing rounds with explosive filler, to chemical rounds, and going all the way up to highly potent sub-calibre munitions. Thanks to such firepower, the Object 685 can comfortably punch well above its weight category and be confident to come out on top most of the time.
Fun Fact: Although a failed project, parts of the Object 685, such as its chassis, found their way into subsequent, more successful designs, such as the BMP-3.
While firepower certainly received a significant upgrade, protection and mobility remained virtually identical to that offered by the Object 906. With armour thickness only going up to 50mm, tankers can expect sufficient protection against lighter cannons and machine gun fire, but anything larger than that will virtually ignore the presence of the armour entirely. The 400 horsepower engine found on the Object 685 may be stronger than that of the Object 906, but it effectively only compensates for the weight increase, allowing the Object 685 to reach a similar top speed of 70 km/h forwards, 21 km/h in reverse and up to 10 km/h in water.
The Object 685 is coming to War Thunder as part of the upcoming update 1.91 and will become available to all tankers at rank VI of the Soviet ground forces tree. In the meantime, let us know what you think about the Object 685 in the comments below and stay tuned for more news regarding the next major update. Until then, tankers!
Previous Development Blogs
Comments (329)
May I ask you... Why? Why this? :(
Excellent! Laying the foundation for the BMP-3 aswell ;)
i really hope to see the BMP-3 in game
The design reminds me of the IKV 91, gaijin pls gib Sweden
And gib M41 DK1 as Swedish premium!
I thought at first sight it was a IKV 91 XD looks very much like one.
So we can add this but we have to remove the Maus, Panther 2 and coelian. Epic. Really sending mixed messages here Gaijin, I thought we already went through the RussianGate stuff. But hey, the longer you keep doing this the more people are inclined to leave your game so, fine by me. So done with this hypocritical garbage.
Maus is getting removed from the techtree not because it's unhistorical. Panther 2 and coelian never existed (they never had propper turrets!). This thing was build AND tested. So hard to understand?
Singler, Why would I argue with a Gaijin apologist.
Entire community is on a riot because of Maus and other tanks being deleted. What our very smart and completely not arrogant Gaijin does? Adds controversial russian failed project! YAAY! Way to undermine your own game Gaijin! Kudos to you
Not the entire community... just a very loud part of it.
Can we PLEASE get an T-54, T-55, T-72, T-80 one of those for German tree.
How about NO. Germany always gets the most amazing variants of all tanks from both the USSR and US and we wont even start about the MIG19s which is an upgrade of the Russian MIG and is also a CAS plane. Something the USSR has been missing for ages. Germany can stay where it is as it is already an OP nation.
No.
So, are russians lacking Object-906 on steriods? I think no... FIX the BUGS, not make more of them!
How is this a bug?
"Despite it not being ordered into production" - You gotta be kidding me? You remove three tanks on the german tech tree due to them never being built.. but you implement never built soviet tanks? No russian bias you say? Riiight...
"The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested". I understand that you do not like the decision related to German Tech Tree, but please, check the full devblog :)
Stona_WT, Ok, then how about the maus that was removed due to "Large numbers of these machines should never really be present and the role that they play is very limited."? The balance problems is bullshit.. the PE-8 still got its 5k bomb.
So an experimental tank that only had one built is getting added to the game yet Maus gets removed which also only had one built. And also gaijin refuses to do a BR decompression like are they kidding ???
ALL american tanks with a T instead a M in its name (T29, T30 vs. M56, M103) WERE experimental tanks. Maus will not be removed because it's unhistorical. When will you learn that?
And germany gets an M48 at 8.3 with no stabilizer, Gaijin please don't make this an 8.3, don't make the Obj 906 mistake twice when it was way to low BR when introduced. Don't make this thing fight unstabilized tanks even in a full downtier!
HEY HERE A NEW RUSKY LIGHT TONK AT 7.7
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