- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Briefly: The first guided American air-to-ground missile and a unique weapon system will become available in War Thunder as part of the ongoing Good Old S.U.M.M.E.R event marathon!
Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.
A competition was ran by the U.S. Navy and the Martin company was awarded a contract in 1954. Work on the new missile, designated ASM-N-7, began and after several years of development and testing, the new weapon system entered service with the Navy in April 1959.
The design of the American first air-to-ground missile was fairly simple - a 250lb (113 kg) warhead derived from an aerial bomb, mounted on a rocket-propelled, roll-stabilized body. The entire missile was manually guided via radio signal to its target, using direct vision. To aid with aiming, two bright flares would ignite on the missile’s rear end upon launch. These would make it easier for the operator to keep track of the missile in flight as it would be more visible.
The Bullpup was first employed in combat during the Vietnam War, although only seeing limited success. This was due to the fact that in order to ensure the highest probability of a successful hit, the aircraft that launched the missile had to fly the same course as the missile until impact. This of course, exposed the aircraft to anti-air fire and severely limited the pilot/operator’s situational awareness in the case of single-seat aircraft.
Nonetheless, the Bullpup was still mass-produced for both the U.S. Navy and Army, resulting in around 30,000 units made across all of the weapon’s variants. Although the missile was starting to be replaced in the ‘70s by more advanced systems, it wasn’t until the ‘80s when the Bullpup was finally retired from active service.
In War Thunder, the AGM-12B Bullpup will be available to all players who took part in the Good Old S.U.M.M.E.R event marathon as a special ordnance option for one of the event vehicles - the FJ-4B Fury! Similarly to the Fritz-X already familiar to some players, the AGM-12B is a guided weapon system that can be controlled in the same manner as the German counterpart.
The Bullpup however, unlike the Fritz-X, is powered by a rocket motor. This allows the missile to be more accurately aimed at its target initially, before the engine runs out of fuel. This in combination with the already high launch speed of the Bullpup, gives the missile a higher range, so long as the pilot is able to guide it accurately.
However, just like real pilots, War Thunder players too will be faced with the challenge of aiming the missile at the same time as piloting their aircraft. A direct hit is usually what it’ll take to knock out a tank as the warhead of the Bullpup isn’t large enough to cause severe blast damage in a wide radius. Keeping that in mind, pilots will have to make sure to guide their Bullpup as accurately as possible to the target, whilst staying aware of their surroundings to avoid getting picked off by hostile pilots or anti-air.
This will no doubt not only be a great challenge for many War Thunder pilots, but also an interesting reward for all those who completed the challenges in the ongoing event marathon. Eager to join in on the fun? Then be sure to also take part in the Good Old S.U.M.M.E.R event and ensure yourself access to the Bullpup as well as many other prizes!
The War Thunder Team
Comments (59)
we will have this and helis for tank arcade and arcade assault modes?
"tank" arcade
CIA_Man, I think that hes trying to ask if we can spawn in helis like we can spawn planes in Tank Arcade. by pressing one of the numbers.
this is even better as dumb-fire missile because of pretty much no drop for like 1km of flight
big nice
Very cool. I do hope to see some actual airplane devblogs today though... So far we have had not a single airplane coming in the next update.
Kh23 (AS-7 Kerry) very soon
Thanks for making tank RB even worse for tank players.. Time to play some AB instead.
or just don't play the br of this jet ?
don't let your dreams to become memes
Devserver today gaijin?
why? we dont even have 10 Dev-blogs yet for 1.81
Does this work on the PS4? Was it tested?
That's awesome, because it would have taken me weeks just to build up enough SL to buy the tech tree FJ4 plus train a crew to fly it, and then actually researching the modules would have likely taken me the rest of this year. Paying for expert crew training is another several weeks worth of SL. With a jet grind that absurd, a premium jet is always appreciated. Now I can spend the next month or so working up enough SL to buy the F-86F-2.
It wont be premium, sorry :/ It will be in the premium collumn but wont have prem bonus and wont even be spaded.
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