- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We bet no one expected another bunch of questions so early! Enjoy and remember, you can ask your questions both in the comments section below, or on our Official Forum!
Q. Why do some light tanks have various new features while others don’t ? For example, the T-50 doesn’t have them, although in reality, for example, it was engaged in reconnaissance on the Leningrad front. The same applies to wheeled vehicles.
Some light tanks at their BR and rank actually have the capabilities of a medium tank, and that’s why these new functionalities were not added for them. The T-50 is one of those tanks.
Q. Why does the T92 have 12mm of armour yet doesn’t get a complete "hull destruction" when the ATGM "Konkurs" hits it? Under what criteria does a vehicle have to fall for the mechanics of hull destruction to apply?
Since March of this year, the Damage Model of this tank includes the mechanic of "hull destruction" for high explosive and HEAT. As for the criteria - a small mass, and armour less than 30 mm.
Q. Tanks in-game are moving forward in the sense that more and more new models are emerging with more sophisticated systems. Will there, in the future, be discussion as to the addition of night sights with thermal imaging?
Yes, it is something we will look at, but there may be some obstacles that may prove insurmountable for ULQ (the "compatibility with older graphic cards" mode). For example, it is very difficult, or even impossible, to realise the operation of IR or TPV sights on ULQ.
Q.How soon will players see new Japanese ground vehicles? For example, heavy tanks are a necessity.
There will be something in update 1.79, but there are no heavy Japanese tanks at the moment because the tanks themselves are very controversial - in fact, they were generally projects.
Q. Are there plans for any Japanese ATGMs with second-generation rockets?
By themselves, the Japanese do have ATGMs with second-generation rockets; the question as to which vehicles will sport them, - that is a determination that will have to be made. At the moment, I can not say with certainty which one it will be - we’re still deciding that.
Q. Should we expect improvements to the mechanics of tank destruction, namely the destruction of the chassis and suspension/wheel from hits of 75-152 mm shells? In reality, most of the tanks were knocked out of action by the destruction of the chassis.
It’s one of those ideas that was considered at the beginning of work on ground vehicles. In principle, we haven’t abandoned this idea and it’s still on the table.
Q. The game already has several aircraft (about 15 if not more) that have external or additional fuel tanks. Will it be possible to unequip them, or perhaps leave them empty and rely only on the internal fuel tanks? At the moment you can take enough fuel for 9 minutes or 30 minutes but these tanks will remain on the aircraft. Also, how do they affect the Damage Model?
To fill or not to fill - it is now possible to solve this crisis by one’s choice regarding quantity of fuel before departure. Those external tanks are filled last. If the tanks are consequently empty, then they will not affect the DM, and empty tanks will not ignite.
Q. Will the range of ammunitions available for turrets be expanded? For example, a set of rounds like "Incendiary", "Tracer" and "Armour piercing".
Only if necessary. At the moment we have a good setup for rounds which include almost all types of shells, except perhaps some options that are really not needed for turrets.
Q. In Britain, the Mustang Mk.IA and the Spitfire series had suspended rockets. Also on the P-47 and P-51A, there was a possibility of installing a "bazooka" and external Hispano cannons. Are there any options for such external additional weaponry?
The expansion of options for suspended armaments are in our plans and will be coming to fruition - not only for the aircraft listed above.
Q. Will there be an opportunity to see the Junkers EF-131 (140) in game? Roughly speaking, the same Ju 287V2/V3, which the Germans never finished during WWII, but completed after its end, came under the control of the USSR. It was quite an exotic vehicle with swept wings, 6 Jumo engines and 4 tons of load at speeds over 800 km/h. The aircraft even passed initial tests, though not without some faults.
There are no plans for the Junkers EF-131 (140) in any upcoming updates.
Q. Are there any plans for AG-2 - air grenades for aircraft defense?
At the moment there are no plans, but there are other interesting plans for pilots :)
Q. Will Breda-SAFAT bullets, with pentrites, be implemented?
They are already included as IAI rounds.
Comments (167)
"There will be something in update 1.79, but there are no heavy Japanese tanks at the moment because the tanks themselves are very controversial - in fact, they were generally projects." I bet we will get a Hello Kitty decal!
Something that puts ULQ at a disadvantage? Amusing.
Q&A QUESTION why are the diesel tanks in war thunder so easy to ignite, The M-1 Abrams uses jet fuel and other fuel types as it has a turbine engine. These fuels have lower flashpoints (>52 °C (126 °F) than gasoline also known as (petrol) (−43 °C (−45 °F) so tanks using diesel are much harder to ignite. However they can and do catch fire. will you ever make it so it's rare or more rare for diesel tanks to catch fire?
" there are no heavy Japanese tanks at the moment because the tanks themselves are very controversial" BUT Ro-Go was ok?
devs of war thunder when r yall gonna offically add helis 2 da game?
cuz like we need helis in da game like more air vehicals besides planes
is there any plans that the amx40 will be coming out for the French just to keep it a level plane field for the French in high tier I mean japan has better tanks at high tier and that the French amx 30 brunes has no stableliser
Gaijin, do you plan the issue air realistic battles are facing when the last player on the enemy team either runs or hides at their airfield refusing to end the battle? This issue drives players away from playing air RB.
Japanese heavy tanks were projects on paper, prototypes were in works. I'd say there are some controversial tanks in the game already if that's your view.
I still hope for M833 shot with M1 Abrams.
at the start of the battle first 4mins in ground forces some fences respawn as you drive over them and flip your tank, also problems with trees falling after you shoot them and respawning again , are you working on a fix to lag at the start of matches?
Please submit proper bug report on forum. For example, I did not notice any problems with fences on maps.
Submit a complaint