- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
We bet no one expected another bunch of questions so early! Enjoy and remember, you can ask your questions both in the comments section below, or on our Official Forum!
Q. Why do some light tanks have various new features while others don’t ? For example, the T-50 doesn’t have them, although in reality, for example, it was engaged in reconnaissance on the Leningrad front. The same applies to wheeled vehicles.
Some light tanks at their BR and rank actually have the capabilities of a medium tank, and that’s why these new functionalities were not added for them. The T-50 is one of those tanks.
Q. Why does the T92 have 12mm of armour yet doesn’t get a complete "hull destruction" when the ATGM "Konkurs" hits it? Under what criteria does a vehicle have to fall for the mechanics of hull destruction to apply?
Since March of this year, the Damage Model of this tank includes the mechanic of "hull destruction" for high explosive and HEAT. As for the criteria - a small mass, and armour less than 30 mm.
Q. Tanks in-game are moving forward in the sense that more and more new models are emerging with more sophisticated systems. Will there, in the future, be discussion as to the addition of night sights with thermal imaging?
Yes, it is something we will look at, but there may be some obstacles that may prove insurmountable for ULQ (the "compatibility with older graphic cards" mode). For example, it is very difficult, or even impossible, to realise the operation of IR or TPV sights on ULQ.
Q.How soon will players see new Japanese ground vehicles? For example, heavy tanks are a necessity.
There will be something in update 1.79, but there are no heavy Japanese tanks at the moment because the tanks themselves are very controversial - in fact, they were generally projects.
Q. Are there plans for any Japanese ATGMs with second-generation rockets?
By themselves, the Japanese do have ATGMs with second-generation rockets; the question as to which vehicles will sport them, - that is a determination that will have to be made. At the moment, I can not say with certainty which one it will be - we’re still deciding that.
Q. Should we expect improvements to the mechanics of tank destruction, namely the destruction of the chassis and suspension/wheel from hits of 75-152 mm shells? In reality, most of the tanks were knocked out of action by the destruction of the chassis.
It’s one of those ideas that was considered at the beginning of work on ground vehicles. In principle, we haven’t abandoned this idea and it’s still on the table.
Q. The game already has several aircraft (about 15 if not more) that have external or additional fuel tanks. Will it be possible to unequip them, or perhaps leave them empty and rely only on the internal fuel tanks? At the moment you can take enough fuel for 9 minutes or 30 minutes but these tanks will remain on the aircraft. Also, how do they affect the Damage Model?
To fill or not to fill - it is now possible to solve this crisis by one’s choice regarding quantity of fuel before departure. Those external tanks are filled last. If the tanks are consequently empty, then they will not affect the DM, and empty tanks will not ignite.
Q. Will the range of ammunitions available for turrets be expanded? For example, a set of rounds like "Incendiary", "Tracer" and "Armour piercing".
Only if necessary. At the moment we have a good setup for rounds which include almost all types of shells, except perhaps some options that are really not needed for turrets.
Q. In Britain, the Mustang Mk.IA and the Spitfire series had suspended rockets. Also on the P-47 and P-51A, there was a possibility of installing a "bazooka" and external Hispano cannons. Are there any options for such external additional weaponry?
The expansion of options for suspended armaments are in our plans and will be coming to fruition - not only for the aircraft listed above.
Q. Will there be an opportunity to see the Junkers EF-131 (140) in game? Roughly speaking, the same Ju 287V2/V3, which the Germans never finished during WWII, but completed after its end, came under the control of the USSR. It was quite an exotic vehicle with swept wings, 6 Jumo engines and 4 tons of load at speeds over 800 km/h. The aircraft even passed initial tests, though not without some faults.
There are no plans for the Junkers EF-131 (140) in any upcoming updates.
Q. Are there any plans for AG-2 - air grenades for aircraft defense?
At the moment there are no plans, but there are other interesting plans for pilots :)
Q. Will Breda-SAFAT bullets, with pentrites, be implemented?
They are already included as IAI rounds.
Comments (167)
What about the Daimler Armoured Car Mk 2? Historically it was a reconnaissance vehicle and hardly has the capabilities of a medium in-game. Could it receive scouting abilities and the other accompanying features?
The vehicle we got in the winter event last year? (It's on the Mk.2 chassis) It does have scouting last I checked as it's a Tier II light tank.
*FireWarrior2013, Nope, the 1.3 vehicle at the beginning of the British tank destroyer line.
Why exactly is the Ef-131 denied? It would be a very unique and interesting aircraft and it was built and flown.
Before giving Japan heavies, I would worry about fixing their tanks first. Also we need Face Hardened armour to get implemented. Japanese Heavies that were built and existed and is enough info for are... Type 91 Heavy, Type 95 Heavy, Type 96 Heavy, Type 97 Heavy, Type 97 Kai Heavy, Mitsu 104, Ishi 108, O-I 150ton
When will the Bf109 K14 be added? I believe it is supposed to be in the plans.
i also still waiting for him :/
FYI to the devs.. great game, even tho u get much flak over some issues, overall its a good game
Love all your efforts. Gaijin we are going in best direction. I support you with all my passion.
Q. Are there any plans for AG-2 - air grenades for aircraft defense? At the moment there are no plans, but there are other interesting plans for pilots :) Yeah, another Yak-3/9's models )))) ))) )))))
Plans, not aircraft comrade. And now, go to Gulag!
Stona_WT, You cant send him to gulag , he is Rummel...borther of General Rommel.
I'm hoping to see some buff to HESH or APDS. Right now, tier 5 Brits are practically worthless to play in AB due to bad damage output. FV4005 is basically a crappy version of the Sturnpanzer II (considering you have a horrible reload, super large turret, so fourth and so on). HESH isn't nowhere close to being reliable to save yourself with, if I wanted to destroy only modules, I'd take the Sturnpanzer II and uptier it, does a better job and has a faster reload.
When you see what even 105mm HESH can do to 120mm of RHA (even angled) you know how lacking it is ingame. The spalling is all wrong, not just small fragments are formed, but pieces of shrapnel the size of one's head or larger come shooting towards whatever poor sod is in its path!
"At the moment there are no plans, but there are other interesting plans for pilots :)" I wonder what those planes are.. ))
How about the unfinished cockpits? When will they roughly be completed by?
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