
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
You have chosen not to implement dynamic weather change. So here’s the question: will we be able to see rain in ground (combined) battles? I recall having rain in ground battles 1 or 2 times in all the time I’ve been playing WT. In air battles one may see rain quite often but in tank battles all we see is snow - not enough weather diversity. |
The chance of rainy weather in tank battle is very low since the visibility is really bad and it’s uncomfortable for players. It also makes aircraft almost useless in such battles.
SB question: do you plan to change line-ups in order to make them more historically accurate? |
SB line-ups are kind of controversial - we want to use the maximum number of vehicles, maintain balance, and, if possible use vehicles that could actually meet each other in real life. This is how current line-ups are formed.
Currently destroyed tank tracks bring a moving vehicle to a halt as if braking, however track wheels have no brakes and a vehicle should keep moving a little further and turn a bit. Since wheels have no brakes a tank should still be able to move around the destroyed tracks in a circular fashion. Will you implement anything like that? |
Tank movement with destroyed tracks depends on several factors - especially on the terrain parameters and suspension wheel diameter, transmission type is also important. A combination of these factors may lead to various results. E.g. smaller suspension wheels and soft ground will lead to a turn around the damaged track. Wide suspension wheels and rough terrain will lead to a movement within a small radius. Also we should remember that tracks could be completely jammed after they had been shot at - this is what we have in game and that’s how it would look - immediate braking and turning round the damaged track. We will think about a more detailed implementation of track damage and tank movement, but there is no ETA at the moment.
Will you improve rangefinder performance? At the moment it works only with fairly short distances? |
Currently rangefinder works at a distance of 2000 m. And yes, we plan to increase it.
Since you added ammo with radio fuses for destroyers, can we expect something like that for the ground AA? K-29, 8.8 cm for example? |
Yes, we plan to introduce distance fuses for ground based AA as well.
Aircraft
Will you add 1800 kg bombs to German aircraft that were equipped to carry them? |
It depends on how it will affect its flight characteristics - e.g. will it be able to take-off from airfields that we have in game.
Do you plan to introduce new aircraft from 1936-1939, especially bombers? I really enjoy the Hampden and it would be nice to see the Ju-52, Fairey Battle, Armstrong Whitley or Whitworth etc. |
Yes we plan to add some late 30’s aircraft.
Will you add strategic bomber prototypes for the German tree? Ju-89, D0-19, Me-264, Ju-390 etc.? |
We have similar aircraft in our general plan.
Do you plan to implement wind generated movement for the “lighter” objects? What about movement of shadows from clouds? |
Trees already move and cloud shadows move if the clouds move.
The War Thunder Team
Comments (145)
Are there any plans for air dropped depth charges?
will you ever lower the brs of the matilda and Churchill I
Do you plan to lower the BR spread for more balanced MM in the near future?
I would like to know how will this radio fuse work for the spaa? will we have to keybind it and or will they be self destroying rounds like plain use?
they dont have radio fuse shells, they have timed ones.
Are you going to change BR spread to +/- 0.7 instead of +/-1 ? for GF , thousands of players asked for that .
Fuses for guns in GF? Why? Those guns don't have proximity fuses but rahter time fuses which would make it next impossible to shoot down an aircraft. The only guns in GF we've got that has proximity fused rounds are the Bofors 40 mm guns, and those didn't have such shells until after the war which would mean that only the M42 Duster could have these rounds, provided that it did IRL
I would love for the m42 to get the proximity rounds, would make the br hike from m19 to m42 more worth it
IMO they will probably add it only to the guns that had it but who knows
Can the closed beta for navel forces be left active longer?
when will you do your next naval fleet testing
one thing. and one ting only. OP ATGM invincible behinde hill killing everything
is there going to be any true amd cross fire support?
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