- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The fleet is now ready to take part in brand new type of battle.
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A new stage for Naval battle testing in War Thunder. Destroyers and new game features
War Thunder fleet development has moved to “full ahead” and we would like to give you the opportunity to try out some new changes we have already indicated earlier.
We are introducing a new vessel type - destroyers, that can be tested on the new “Ice Fields” testing location. At this stage players will have 2 destroyers available - the Soviet 7-U type and the British “Tribal” class destroyer, torpedo-boats and aircraft will also be available in the mission
The new test map will be really big - several dozens of square kilometers which will allow vessels of different types to participate in battle. The destroyers will spawn at the edge of the map, while the fast and mobile torpedo-boats will have the spawn points closer to the centre.
The task in this mission is pretty simple - destroy enemy cargo ships that are stationed at the rear and protect your own. Destroyers have powerful artillery weapons that can shoot across almost all of the map, however shooting from long distance may lead to wasting a lot of ammunition so we would recommend getting closer to the target for more accurate fire.
Torpedo boats begin the battle much closer to enemy positions but they should watch out for the heavy fire of any enemy destroyers and use cover before reaching a good position for a torpedo attack. Players will not have to spend “Spawn Points” for using vessels, while choosing bombers/torpedo bombers will require a lot of SP and only experienced players will be able to fly an aircraft more than once per mission. However almost all players will have an opportunity to try aircraft against destroyers at least once.
New mechanics and features
The “toggle targets” command key should be chosen in ship control -> weaponry section. (click to check standard keys)
Damage model
As we have already hinted at, we have created larger modules in the damage model system, also crew members are allocated to compartments and battle stations - damaging these sections will automatically knock out several of these crew members and the more damage that is inflicted, the more crew members will be lost.
Survivability
From now on, players will control fire and flooding prevention as well as the module repair itself - they should activate the respective button on the action panel. Please consider that enabling several actions at the same time will make the selected progress slower and decrease the reload rate of all guns. New icons for: extinguish fire, repair, repair breaches
Commander - you should choose what is a priority at the time to successfully complete the task. |
A crew fights a fire, repairs breaches and repairs modules all at the same time |
This is how the flooding system works - a breach area size is defined by the line it crosses on the water’s surface, the more the vessel sinks - the more water will flood the craft unless the breach is repaired. |
Torpedo sight
We have added torpedo lead indication and changed the torpedo launch mechanics. You may launch several torpedoes (spacebar by default) as previously but if a player chooses the torpedo sight, he will control only one torpedo launcher at a time (you may switch to other torpedo tubes by pressing the same key). A player will see the required angle and dead zones indication for traversing torpedo tubes.
You can bind the torpedo select key in the weaponry section of the controls.
The white sector displays the current position of the torpedo tube and will not permit torpedo launch due to the limited aiming sector. |
A torpedo launch is now possible! |
Target has been hit! |
Effectively using HE and AP rounds
AP rounds usually punch through the target, but can hit enemy vessels below the waterline and thus can destroy either the powerplants making an enemy craft immobile or ammunition storage - which will cause further damage with stored ammo detonation.
HE rounds damage compartments, may cause local fires, create breaches above surface that also can be subsequently flooded.
The War Thunder Team
Comments (260)
MAC users should also be able to participate with some tweaking by your good selves. https://forum.warthunder.com/index.php?/topic/367934-fleet-a-new-stage-in-naval-battle-testing-in-war-thunder/&do=findComment&comment=7012821
Dev server launcher keeps saying 'Network Limited' then crashing crashing for me. :
Maybe because I missed it...
Snuggle_Mutt, https://forum.warthunder.com/index.php?/forum/597-crashes-connection-update-problems-and-advice/
the damage graphics is amazing
Look absolutely brilliant looking forward to try it tomorrow :)
I think you guys are getting on the right track. You are not, and I am glad copying Brand X, (IE WOWS) and or (Steel Ocean). I do and did think that you would have to copy to a small extent, but I love that you are using the vital areas and ship mechanics, not Hit Points. I am modeling planes, and have already 3D modeled ships. I hope I can submit some later for the CDK. Like the M class light cruiser Germany I made on Wikipedia. Look it up. I have it posted on forum also.
Wow, I'm actually quite impressed at the level of detail that goes into this! Having seen YouTube videos of Naval Forces, at first it seemed like a cheaply made, hidden-HP-bar style system, but now I can see the truth. Actual breaches? Controls for different classes of guns? Internal modules? AWESOME/
Sorry to be a comment Hog. I also like that you are limiting the ammo. Brand X has Destroyers with unlimited reloads on torpedo's which gets old real fast if you are in a cruiser or Battleship as a couple of destroyers at moderate range can smoke and fire dozens of torpedo's at you all day long and you cant shoot them unless you are right up their butts. WOWS has finally implemented scenario combat that ads more diversity to their playability, but the unlimited ammo/ Ahh, IDK.
That X-ray is fracking bueatyfull!!
Guys dont give Scarper grief this is a huge step in the right direction!
I have been waiting so long for this... Someone pinch me, I think I am in some kind of dream.
YESSSSSSSSSS
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