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- Hard Drive: 95 GB
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- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
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- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Recently we told you about the naval battles development progress in our game. Your feedback helped us to improve the existing naval gameplay and today we proudly introduce the first representative of a new class of vessels in War Thunder - the British Tribal destroyer!
Members of the pre-beta test will be able to test this destroyer in one of the future tests, and results of this test will taken into account for the future development of our fleet. |
Right at the start of the naval battles development in War Thunder, we never excluded the possibility of the introduction of bigger ships. Now we bring you Destroyers - the “workhorses” of fleets across the globe were often massively produced - these ships performed a great variety of tasks and battled their opponents in various situations. These are the fastest of the “bigger” vessels in the naval fleet, with their maximum speed of up to 35-40 knots (75 km/h), having powerful armament, they however lack the armour of cruisers or battleships. We believe that these characteristics will make it possible for these craft to take part in combined battles, along with aircraft and mosquito fleet vessels and that’s what we want to test in the upcoming test sessions.
In 1934, the British Royal Navy was aware of the urgent need to develop new destroyers that were heavier and more powerful than the top vessels of the time (I class), which already lagged behind the newer ships of Britain's potential enemies. The new destroyers were initially designed as flotilla leaders, maximizing their standard displacement up to 1,850 tons. Tribal-class destroyers could achieve a respectable speed of 36 knots (67 km/h) and had a fuel capacity that gave them a maximum range of 6,600 miles at 15 knots. The crews on the new destroyers varied depending on military necessity and ranged from 190 to 300 men at various stages during the Second World War.
The artillery armament on the new vessels consisted of six 120mm guns in three twin mountings, two towards the bow and one at the stern of the vessel along with a twin mounted 102mm pair of guns also aft. The anti-aircraft armament comprised one quadruple 40mm gun mounting nicknamed the "Pom-pom" and two quadruple mountings with large-calibre machine guns. Torpedo weaponry was sacrificed in favor of artillery power and was unusually meager: a single 21 inch (533mm) quadruple torpedo tube, capable of only one full salvo. Nevertheless, the reduced torpedo armament was not mirrored in the vessel's anti-submarine capabilities. In addition to an anti-submarine sonar, all Tribal-class destroyers carried 20 depth charges that could be dropped from a special rack or thrown from mine launchers.
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A total of 16 destroyers were built for the British fleet between 1936 and 1939, and 11 vessels were later ordered for Canada and Australia (1939–1940). Production of the 11 vessels for the two Commonwealth countries continued until the end of the war.
Do not forget to check out the previous Devblogs!
Comments (216)
GG Gaijin, GG. Before I make any real comment on what I think I want to play this thing and I am looking forward to. The only immediate though is, if we get bigger maps?! Such ships need time to accelerate and have bigger turning circles then the ships we have played up until now! When can we play it? [watching the Soon(TM) incoming]
Gaijin slow your role, the biggest ship i wanted was a destroyer escort. I LIKE the pt boats. If you instead implement bigger ships, what will become of PT-109, Project 1124, and Lang? Will we get similar destroyers or something?
The integration is always important, smaller vessels are still part of the picture and other nations will receive ships of this size.
don't worry - our plan is to balance the gameplay of all vessels, participate in the test, leave your feedback, we will adjust the development accordingly in order to make gameplay both fun and realistic for all em ships, t-boats and others
NOW we are getting somewhere interesting, now DON'T make this only the tier 5's please >_>
It was at the beginning of the war. It won't be tier V.
I said destroyers will make it ( ͡° ͜ʖ ͡°)
I like what I see here, gib more ))
yesssssss thank you now go bigger or go home give us submarines aircraft carries battle ships and cruisers etc
Love it, just one question though. How are you going to integrate naval forces with Ground forces? Seems like using this ship against GF is going to be a huge stretch. UNLESS you incorporate a "Call for fire support mission" which will give them a aiming point on the map. Has anyone thought about this? Well what ever it's a beautiful model.
One step at a time. We need to make naval forces a hit, then total integration.
They aren't going to do Naval Forces versus Ground Forces. It doesn't make sense even with the little boats.
Dev Team, I welcome the addition of destroyers. There were some big Naval battles in WW 2. Bismarck, Leyte Gulf and Midway are some that I have studied. Having been a member since 2013 and the first bi = planes the progress is amazing. Well done.
My body ... ahem.... wallet is ready
The only game that has kept me playing for more than a year (impressive with my attention span) and its for reasons like this, you are always expanding the game and being even more ambitious, very pleased with this and am now very interested in naval forces
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