- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Recently we told you about the naval battles development progress in our game. Your feedback helped us to improve the existing naval gameplay and today we proudly introduce the first representative of a new class of vessels in War Thunder - the British Tribal destroyer!
Members of the pre-beta test will be able to test this destroyer in one of the future tests, and results of this test will taken into account for the future development of our fleet. |
Right at the start of the naval battles development in War Thunder, we never excluded the possibility of the introduction of bigger ships. Now we bring you Destroyers - the “workhorses” of fleets across the globe were often massively produced - these ships performed a great variety of tasks and battled their opponents in various situations. These are the fastest of the “bigger” vessels in the naval fleet, with their maximum speed of up to 35-40 knots (75 km/h), having powerful armament, they however lack the armour of cruisers or battleships. We believe that these characteristics will make it possible for these craft to take part in combined battles, along with aircraft and mosquito fleet vessels and that’s what we want to test in the upcoming test sessions.
In 1934, the British Royal Navy was aware of the urgent need to develop new destroyers that were heavier and more powerful than the top vessels of the time (I class), which already lagged behind the newer ships of Britain's potential enemies. The new destroyers were initially designed as flotilla leaders, maximizing their standard displacement up to 1,850 tons. Tribal-class destroyers could achieve a respectable speed of 36 knots (67 km/h) and had a fuel capacity that gave them a maximum range of 6,600 miles at 15 knots. The crews on the new destroyers varied depending on military necessity and ranged from 190 to 300 men at various stages during the Second World War.
The artillery armament on the new vessels consisted of six 120mm guns in three twin mountings, two towards the bow and one at the stern of the vessel along with a twin mounted 102mm pair of guns also aft. The anti-aircraft armament comprised one quadruple 40mm gun mounting nicknamed the "Pom-pom" and two quadruple mountings with large-calibre machine guns. Torpedo weaponry was sacrificed in favor of artillery power and was unusually meager: a single 21 inch (533mm) quadruple torpedo tube, capable of only one full salvo. Nevertheless, the reduced torpedo armament was not mirrored in the vessel's anti-submarine capabilities. In addition to an anti-submarine sonar, all Tribal-class destroyers carried 20 depth charges that could be dropped from a special rack or thrown from mine launchers.
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A total of 16 destroyers were built for the British fleet between 1936 and 1939, and 11 vessels were later ordered for Canada and Australia (1939–1940). Production of the 11 vessels for the two Commonwealth countries continued until the end of the war.
Do not forget to check out the previous Devblogs!
Comments (216)
Hey Stona, do we have any rough estimate of when we'll be able to see at least WIP tech trees and be able to play naval battles at any time, rather than a certain time span? I personally threw some dosh at the beta, yet due to my work schedule fail to enjoy it more than an hour or two every second time you folks pop the game up.
Once the full CBT goes into action, I am pretty sure that there will be much longer open periods for testing Knights of the Sea, plus there will be more details about the tech trees since they will be opened a bit at a time for testing... right now servers are only open for certain periods of time so that the Devs can keep an eye on both the server to make sure its stable and the database
Gaijin, your one step closer to winning me over, if you add Battleships you may do it, however if you add Submarines (Seems unlikely but I have faith in you sexy devs) you will guaranteed me playing ships and definitely spending money on them. I hope you all have a nice day, including you Stona_WT, you sexy savage!
smart move, but you still need to test air craft carriers and subs.
Who cares? No matter how big of a ship you put in, your game designers won't be able to/allowed to(?) go past the paradigm of toy boats splashing about in a bathtub. Just like you wasted the potential of tanks.
Naval battles will ensure one thing ... longer wait times for tanks and aircraft. If you don't live in Europe or North America you already wait 5-10 minutes just for an RB match (e.g. Australians can ONLY use US servers 'cause the ping to far too high for EU/RU/SA). Screw Naval Battles - it's a stupid waste of time and very few people want to play it. It will only split the player base even more than it already is.
OMG THANK YOU, WE NEEDED THIS STUFF!!!!!!!
Looks awesome! Where can we find details on when the next test session will be? thanks,
im guessing CBT testing will continue after the Chronicle event is finished
AYE, I might get to see my Fletcher class. This is great, thanks a lot Gaijin.
as i said to everyone complaining "just wait, give them time." but thank you gijiian for making it, keep it up!
Indeed! just takes time and testing and more testing to make sure larger ships are viable, Thanks guys o7
I'm not saying all hail Gaijin but, I thank you on behalf of most of the community on this change to Naval Battles. Victory will be ours, Pokenaut7
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