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Recently we told you about the naval battles development progress in our game. Your feedback helped us to improve the existing naval gameplay and today we proudly introduce the first representative of a new class of vessels in War Thunder - the British Tribal destroyer!
Members of the pre-beta test will be able to test this destroyer in one of the future tests, and results of this test will taken into account for the future development of our fleet. |
Right at the start of the naval battles development in War Thunder, we never excluded the possibility of the introduction of bigger ships. Now we bring you Destroyers - the “workhorses” of fleets across the globe were often massively produced - these ships performed a great variety of tasks and battled their opponents in various situations. These are the fastest of the “bigger” vessels in the naval fleet, with their maximum speed of up to 35-40 knots (75 km/h), having powerful armament, they however lack the armour of cruisers or battleships. We believe that these characteristics will make it possible for these craft to take part in combined battles, along with aircraft and mosquito fleet vessels and that’s what we want to test in the upcoming test sessions.
In 1934, the British Royal Navy was aware of the urgent need to develop new destroyers that were heavier and more powerful than the top vessels of the time (I class), which already lagged behind the newer ships of Britain's potential enemies. The new destroyers were initially designed as flotilla leaders, maximizing their standard displacement up to 1,850 tons. Tribal-class destroyers could achieve a respectable speed of 36 knots (67 km/h) and had a fuel capacity that gave them a maximum range of 6,600 miles at 15 knots. The crews on the new destroyers varied depending on military necessity and ranged from 190 to 300 men at various stages during the Second World War.
The artillery armament on the new vessels consisted of six 120mm guns in three twin mountings, two towards the bow and one at the stern of the vessel along with a twin mounted 102mm pair of guns also aft. The anti-aircraft armament comprised one quadruple 40mm gun mounting nicknamed the "Pom-pom" and two quadruple mountings with large-calibre machine guns. Torpedo weaponry was sacrificed in favor of artillery power and was unusually meager: a single 21 inch (533mm) quadruple torpedo tube, capable of only one full salvo. Nevertheless, the reduced torpedo armament was not mirrored in the vessel's anti-submarine capabilities. In addition to an anti-submarine sonar, all Tribal-class destroyers carried 20 depth charges that could be dropped from a special rack or thrown from mine launchers.
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A total of 16 destroyers were built for the British fleet between 1936 and 1939, and 11 vessels were later ordered for Canada and Australia (1939–1940). Production of the 11 vessels for the two Commonwealth countries continued until the end of the war.
Do not forget to check out the previous Devblogs!
Comments (216)
THX GAIJIN!!!
I knew you would Gaijin.but if it was being developed, why didn't you tell us sooner? You guys saw the toxicity on the naval testing forums. This seems to be the trend. You're working on stuff, we think you're not and start losing interest, you make it awesome, then you show us. I think there's two ways we can go about this..recognize the Gaijin Dev Cycle, or just tell us you're working on it so we don't get angry. I stopped reading the forums on Naval forces. Love this game.Thx
Devs always had plans for larger ships, but it required a lot of testing to make sure they are viable and or balanced for game play and not gong to be game breaking... so, it does require baby steps, and more testing for anything possibly larger... and yes we saw some toxicity on the forum, but most knew from the start how the Devs planed testing things and that the Devs were going to start small and add larger and larger ships depending on how testing continued... for some, testing can be boring, tedious and test the same things over and over, but it is important and this is why we are now up to Destroyers... we have to wait and see if anything larger is possible from continued testing... it is best to "recognize the Gaijin Dev Cycle" as the Devs have explained it from the start
Pacifica, Internal testing already showed larger ships are not viable, as I recall, but now it's supposed to be "wait and see"? More like "be quiet and have false hopes"
Hot Damn! this'll really make teamwork a must. These boys will be sitting ducks for torpedo boats on smaller maps so they'll need a lot of cover. Thanks Gaigin :-)
Gaijin please add ship in next update ...
if Gaijin were to add "larger" vessels(cruisers,battleships,etc),i guess the tree maybe similar to tanks(this is my opinion light.T=PT boats med.T=cruisers heavies=BB TD=destroyers (They carry a lot of torpedoes which deals a lot of damage despite lightly armoured.Like the m18)
btw,idk how to place carriers
Did you see that? DD here it is. ))))))))))
Nice work Gaijin keep going and I must say I'm still waiting Soon for PvE Ground Force..
Awesome news! I'm really happy about this, even if Gaijin don't go much beyond destroyers as player-controlled vehicles ( I get battleships could be too unwieldy for this game style). Also love the Tribal class; she's beautiful - good choice to introduce this type of vessel!
This lousy tin can was never meant for sea. You couldn't keep it steady in a lousy cup of tea!
Great Job can't wait to try it out
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