System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
The Shooting Range Ep. 34
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You are watching The Shooting Range – a weekly show for all tankers, airmen and aspiring Captains in War Thunder.
In this Episode:
- The tracked controversy - the German Panther;
- Up close and personal: a very unconventional way to fight AA guns;
- Hotline: the developers answer questions that you’ve left in the comments!
But first, let’s start with...
- Way too fast: how to fight more maneuverable opponents.
The War Thunder Team
Read more:
Comments (22)
Thanks for more RB air maps! They really add variety to strategies, team goals, etc.
Why do the final two mobility modules for the M4A3E2 at 4.7 cost 11,000 research?
Hi there. Can you do something with the spawn point killing? Create an area where you are immune or do not let the other team to enter or fly over? Tanks
Would it be plausible to add sound to shells in flight (Ground Vehicles) similar to what we see in the Movie (Fury) I feel this would add some great emersion to the game, but also add a tactical mechanic. You cant always see what is shooting at you, but a missed shell (aimed at you) can clue you to the threat. For example a lobbed shell wooshing by would sound very different to a High Velocity whistle. This would also let you know your under fire making missed shots even more costly. Thanks
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