System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
We answer your questions!
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Hi, soldiers!
Welcome to the Developer Q&A section, in which we’re going to publish our most exciting development plans and explanations about how the game mechanics work. Simply and concisely.
Read more in the Feedback and Developer Answers Compilation sections on our official forum.
Aircraft
Not within the next patch. Later, it is possible that we may add some of these aircraft.
It already works how you described in AB, the aircraft’s speed in a dive is limited by its maximum indicated airspeed, at which in RB the aircraft is destroyed. For the Yak-3 this is around 720 km/h indicated, while the true speed might be closer to 900 km/h.
Ground vehicles
Yes, we have plans for this. I don’t think you’ll have to wait very long.
Yes, we plan to expand the current tree for Japanese ground forces, primarily the addition of ATGM’s, which are missing in Japan, and of course, a top SPAAG.
We have plans for a SPAAG based on the BTR-152, but I don’t think it will be at such a high BR.
That isn’t always the case. For many tanks, APCRs provide a significant increase in their ability to knock out targets that were previously invulnerable to them.
It’s possible that this will be changed during the next BR change and economy recalculation.
We don’t currently have plans for this.
We arrived at the current repair speeds, including for SB, based on the results of reviews in part from players themselves. Initially, the time was much longer. We have no plans to change this.
There are certain difficulties with this, but we still plan to implement the feature.
It is possible that we will add other tanks of the Chinese nation in the form of promotional or premium tanks.
Work on the sounds in game is ongoing. So it is possible.
Yes there are several features we’d like to implement for aircraft. First of all - we will continue creating operating canopies, secondly we are working on animated chassis parts, thirdly - a more realistic bombsight, as for the visuals - we’d like to add exhaust stack flame.
Navy
The shells do fly much farther of course, it’s just that the rangefinder doesn’t provide a ballistic solution for the angle of elevation at distances greater than 3 km. This is a temporary issue that wasn’t particularly problematic for boat skirmishes with automatic cannons, but has become important on large and open maps.
General
We don’t have any such plans at the moment. It is to imitate this divide that tankers don’t die from any impact, but only from a threshold impact or several small ones that break the threshold together.
The War Thunder Team
Read more:
Comments (195)
Please can u tell me why i purchased a Naval pack on 25th December an i still haven't got it who can sort this out cos i rang a number and it cost me alot and i still Couldn't speak to anyone
French and swedish tank
Will we have Tier VI->X :D
Having APCR < having shells that have a good amount of explosive filler. T-34-85 on average needs only one shot to kill one target, and the Comet one needs between 3 to 5 shots even with APDS to kill a single target.
There is a problem about t55 A? Why can”t he be in this game?
This game keeps getting even more epic. I'm really looking forward for the next big patch. Please add more vehicles and premiums! Don't listen to haters, more vehicles are always good, that's one of the main points of the game. Keep up the amazing work guys!
Is there any chance we'll see more for night battles, and perhaps functional night gear, as there's a few tanks that do have active IR night vision
leopard HESH = 145 mm Chieftain HESH = 150 mm can you change leopard HESH armor penetration to 150mm this is so unfair u know
Leopard has a 105mm, the Chieftain has a 120mm Gun, which should have more penetration due to a larger calibre shell
Can you make the gun barrel of a tank a collision model?
cool
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