- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
3D-Cockpit for all aircraft
In update 1.65 we plan to introduce one of the most anticipated features in Simulator battles: 3D cockpits for all aircraft that do not have them at the moment. Due to the absence of cockpits SB bomber pilots did not have proper immersion on the one hand, and had superior view with the virtual cockpit on the other. This is why we are introducing 3D cockpits - for the majority of multi-seat aircraft in most cases this means a dimensional cockpit model - a simplified cockpit, that takes real aircraft topography into account, as well as pilot allocation and provides a sufficient set of instruments to fly. The decision was made to implement cockpits in this manner for a very good reason. The creation of one bomber cockpit can take as much time as that of an entire fighter aircraft with cockpit! To put that in perspective, to create complete cockpits for all bombers in game would equate approximately to an entirely new nation's complete aviation tree.
Check a few examples of new cockpits:
Changes in the gameplay of bombers
Besides cockpits, there will be another interesting and long anticipated feature - changes in bomber gameplay. Firstly, according to popular demand in Realistic air and combined battles we are switching off the arcade bomb aiming circle, which on one hand will make dive-bombers and attackers more important and on the other hand it will make flying level bombers more interesting and skilfull - players will have to plan their attack and it will encourage them to use bomber view. Secondly, we plan to introduce an option to control bomb doors thus making it possible to drop numerous bombs at once which will make bombing more efficient - at the moment a player has to take the time needed for automatic bomb door opening into account, otherwise bombs usually miss the target.
Further improvements to the "X-Ray" mode
Another useful feature will be expanded functions for the X-ray mode in the hangar, in this mode, information about the nodes and component characteristics will be displayed, in particular - the model and power of the engine depending on the chosen game mode and unlocked modules.
As well as all this, we have concentrated on fixing a lot of different bugs, the list of these fixes will be published in the final change-log in the upcoming major update.
The War Thunder Team
Comments (314)
How big is the update?
Size, i don't know. Content, big.
Gajing.... Give me a hug now.
Tbh,im not quite happy with the arcade reticle being disabled.Im fine if it's for attackers and light bombers But how am i gonna destroy small pillboxes and tanks when i run out of bases to bomb?
Nice how most only think yeah great. How about you think about how this change will break AIR RB for many Bombers. With the current nerfed to death Splash Radius for bombs how are you supposed to kill tanks and pillboxes etc now without the exterior bomb cycle? Bases alone wont do you any good in many Bombers, most of the points and experience you actually get from killing tanks and co. This change just makes many Bombers now unplayable as its kinda impossible to hit these targets with bombview
I thought we would never see this. Rage level decreased to "Again hopeful" mode. Thank you very much for both changes.
Awesome!
That's nice!
Niiiiiiiiiiiiiiice!
is that an HE-100 I see!
I cannot say how thankful I am for removing the bomb aiming circle. also, clouds are gonna be way more useful this way I reckon
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