- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Have you ever wondered how the damage mechanics work for Aviation and Ground Forces function in War Thunder? Perhaps you were interested in finding out how realistic shells and ordinance was translated across to our virtual battlefields? Wonder no more!
War Thunder has a complex and realistic damage model that spans a wide range possibilities, situations and scenarios all with historical accuracy in mind. Each and every vehicle has its own unique damage model, faithfully recreated with every module, crew member and armour plate taken into consideration and functioning in game. In order to truly master the battlefields and join the ranks of the best pilots and tankers, it's important to understand how these mechanics work, how damage is calculated and what factors can affect received and delivered damage.
Distinguishing between Normal, Serious, Critical and Lethal damage and what this means for your vehicle in combat can help you plan and consider your actions and battle strategies before setting off into combat. Whilst your vehicle is your primary weapon in battle, knowledge is the key to victory!
Interested in learning more?
The War Thunder Team
Comments (111)
Is this the reason Hispanos do almost nothing anymore, except for when you roll two 20s in a row on a d20? Seriously, fix HEF-SAPI.
A burning plane that is shot down by someone else should give the kill to the player that put it on fire... It is total absurdity at the moment...
Hi Gaijin! Will you ever add next generation jets like Mig 21,F4 Phantom maybe even Panavia Tornado? Will that happen any time in the future?
Hi Gaijin! Will you ever add next generation jets like Mig 21,F4 Phantom maybe even Panavia Tornado? Will that happen any time in the future?
Hi Gaijin! Will you ever add next generation jest like MiG 21,F4 Phantom even maybe Panavia Tornado? Will that happen any time in the future?
Damage would work far better in game if: 1) Vehicle armour was correctly modelled (holes in turrets fixed). 2) Ammo was correctly modelled, none APHE especially. 3) Ammo wasn't modelled as a point allowing unrealistic shots through extremely small gaps.
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