- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
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Improved metallurgy and engineering in the 1930’s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapor trail. It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.
Flying above 9,000m (29,500 ft) in super cold thin air and rarified oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000m (40,000ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also fly at altitudes the Bf 109 and Fw 190 had difficulty to reach.
Predicting the same for Japan, the military wisely ordered research into high altitude single engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 meters the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal “blower” needed an additional boost so a “turbo-supercharger” was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of nose on the prototypes and not in rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30mm and 20mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armor, thick bulletproof glass, self-sealing fuel tanks, and hard point for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.
It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Turbo-superchargers were rarely used by Japan so experience in operation was limited, and although the 90° retracting gear was well known design it took Nakajima months to get it to operate correctly.
The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype to fly and attrition of what little fighter defense Japan had. Ironically, with such weak home defense the B-29’s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87!
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The Nakajima Ki-87 is a Japanese fighter with a Battle Rating of 6.0, It excels in all scenarios, even against the legendary P-80 Shooting Star. A well played Ki-87 will be able to change the outcome of any-match. It offers a very powerful array of armament of two 20mm, Ho-5 cannons and two 30mm, Ho-155 cannons with a judicious 150 rounds per gun. It can also carry a single 50kg or 250kg bomb under the fuselage.
Using W.E.P. the Ki-87 is able to climb to just over 5500m in five minutes, a strong climb rate. Bombers spawn in at 3000m so you can quickly climb above for positional advantage for booming and zooming. The Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take 20 to 30 minutes of fuel; however this plane will consume a lot of fuel if left on W.E.P.so fuel starvation is very likely.
PROS AND CONS OF THE VEHICLE:
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For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Climb to around 6000m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed BnZ.
Against heavily armed aircraft such as the B-17, B-24, B-29, Tu-4 and other heavy bombers, climb at least 600m above them use slashing boom and zoom tactic, fire short bursts once the busts hit the target, fire longer busts then climb back up. Ideally you should, aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of critical parts and being large offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons. The Ki-87 fuel tanks are somewhat easy to ignite, and won’t last long if they do.
For landing, slow to at least 300km/h (180mph) before dropping the main gear and 250km/h for flaps. Ideally be about 50m altitude at end of runway and hold 200km/h until touchdown.
Authors: Joe “Pony51” Kudrna & Aston "patrioticalien" Peters
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Comments (55)
Japan did a good job on there design and was there any other planned models?
No other variants of this particularly aircraft were planned as this one was not fully developed past its prototype stage.
Hey Gaijin, one question. One of the most celebrated aspect in other tank games is ramming. Bring that in an update with the KV5 and I will be a very happy tanker.
Our game has a more realistic take on ramming.
Smin1080p, It's not implemented yet is it though?
Funny, because you say the planes that have difficulty reaching bombers seem to have no problem reaching bombers. Another falsehood?
They were talking about real life smartass... Obviously if there is a formation of 500 B-17s flying at 30,000 feet over your city and you learn about it while sitting at the airfield it's pretty fucking hard to get up there in time before they drop their bombs. However in War Thunder you have enough time to climb...
You need enough honor to dare and try to copy the legendary Thunderbolt's charming good looks.
the Is3 is under powered so why is it going verses leopards that can one shot kill it so easily that you don't even get a chance to fire your gun. please do some thing to help me beat the leopards.
the Is3 is under powered so why is it going verses leopards that can one shot kill it so easily that you don't even get a chance to fire your gun. please do some thing to help me beat the leopards.
? very much the wrong section to complain about tanks, yes is3 needs to go back to 7.0
DrPhibes1, as someone who play the is-3 , you two have a huge issue of l2P. the is3 is perfectly fine at 7.3 also totally unrelated section
Oh man, I want this plane. I had a bunch of old GEs I was holding onto for a special occasion such as this. You can imagine how upset I was when 1.63 was released, and it turned out to be part of a bundle - which Gaijin didn't say anything about that when they announced it would be a premium vehicle. I don't have enough money to buy it. :'(
Great looking model. Thanks for bringing it into the game. Will not argue about premium, but will express my concern about 30$ virtual plane(s). I will never buy it, but I hope you will be able to sell lots of them.
Thunderbolt? But that's Raiden. Shamefur WG.
I just buy this plane, and took some test flight.. it has not separated trigger for 20s and 30s, could this be done please?
it was bug reported and should be fixed soon ... I guess
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