System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
The Shooting Range Ep.12
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You are watching The Shooting Range - a weekly show for all tankers and airmen of War Thunder.
In this episode:
- What happens when the shell hits a target? We explain the way armour penetration works;
- The Douglas SBD Dauntless: never too old for this;
- Hotline: the developers answer questions that you’ve left in the comments!
- Combat, take-off, landing...what are flaps and when to deploy them;
The War Thunder Team
Read more:
Comments (27)
You said you would add more armoured cars since Britain GF came out in 1.57 with was 4 major updates away and we still have no idea when they are getting added. The M8, Ba-10 and Sd.Kfz 234 are very hyped vehicles. When are these appearing???
Can you fix the bug of the cost in German tanks? The Jagdtiger cost 13 thousand lions in AB and SB, when in RB cost four thousand lions. But it is not only the Jadgtiger, also is in the Maus, Ostwind, Kugelblitz and Coelian
How long is this series going to go? not saying I hate it or I want it to end.
Do you plan on punishing suicide aircraft in tank battles? I am close to finishing with this game due to this laughable feature.Thanks
How to effectively use Anti Aircraft vs Tanks
Has it been considered to remove the enemy spawn points from the maps in RB? This would help create an enhanced fog of war with little to no effort on Gaijins part and help people play the game as intended vs racing to solely spawn kill. Perhaps You could also add a 30 second buffer for a team to meet and strategize before each game starts rather than throw a bunch of strangers into a battle and expect them to be a coherent force. RB is too much like arcade. Every man for themself.
Will you ever add the British captured Tiger131 to the British premium tree
When you add ships to warthunder will you have different classes for each country or will it all be just one class like destroyers or battleships and ect..
but u cannot use landing flaps without gear down tho
how come 99% of events etc are simulator battles...those of us who mastered simulator battles i.e. causing your plane to spiral in a general groundwards direction in order to display lovely impact grafix....could we have more arcade and realistic events please.....
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