System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Shooting Range Ep.12
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You are watching The Shooting Range - a weekly show for all tankers and airmen of War Thunder.
In this episode:
- What happens when the shell hits a target? We explain the way armour penetration works;
- The Douglas SBD Dauntless: never too old for this;
- Hotline: the developers answer questions that you’ve left in the comments!
- Combat, take-off, landing...what are flaps and when to deploy them;
The War Thunder Team
Read more:
Comments (27)
Woo third! I'd love to see the Puma/Staghound/M8 Greyhound in the future!
Not promising anything, but hey - who knows ;-)
Thulle_, Sd.Kfz 234 and some other 'PaKwagons' like the Sd.Kfz 251/22 ;)
totally not fourth and whooooeeeee that was good
great work
In ground forces,can u shoot an incoming rocket,shot by another tank,with the machine gun?
Sheldon: If Batman were bitten by a radioactive Man-Bat, and then fought crime disguised as Man-Bat, would he be Man-Bat-Man-Bat-Man or simply Man-Bat-Man-Bat-Batman? - Same problem as destroyers! :D
You lost me :D I just call destroyed Destroyers: scrap. Or, you know, future reefs.
He would obviously be Man-Bat Batman.
Another great episode. I have a question regarding playing in 4K resolution. I have a 1080 graphics card with 8GB ram, in ground forces I can't get any grass showing, is this a limitation of "only" having 8G of video ram when running in 4K res? All other maps like snow or desert looks normal. A follow on question, do you do any QA in 4K mode, some of the text are different sizes and the top right map when flying is really tiny in 4K even on my 34" monitor.
Cool!
ANOTHER GREAT GUNNERY 101
I want a Chinese tech tree!!!!!!!!
hey guys whats up with ingame web browser, crashes game, even when trying to add mates from facebook, highly frustrating, please add option to the game settings to use main web browser by de-fault PLEASE
Submit a complaint