- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As the jet age of aviation arrived, it immediately became clear that previous anti-air guns were incapable of countering jet-powered aircraft. Various countries began to design self-propelled anti-air defense systems capable of detecting, firing on and destroying fast-moving targets at various heights. In War Thunder 1.63 Desert Hunters, we're introducing some of the most famous self-propelled anti-air guns of the post-war era. We've already told you about the American M163 Vulcan. Next in line is the legendary Soviet ZSU-23-4 Shilka anti-air gun!
Named after a river in the Far East, the Shilka was the first series-produced anti-air artillery system with liquid-cooled guns. Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. Designed based on the ASU-85 already so familiar to our players, the Shilka had an armored turret housing four liquid-cooled 23 mm autocannons, allowing the vehicle to direct a true river of fire toward the enemy – up to 3,400 shots per minute!
Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440
Modern radar equipment allowed the Shilka to effectively engage air targets at heights between 100 and 1,500 meters, ranges of between 200 and 2,500 meters, and flying at speeds greater than 1600 km/h. The Shilka was produced in large batches from 1962, and numerous improvements and advances were made to its components and assemblies over time. Even now that more modern artillery systems have replaced the Shilka, the ZSU-23-4 remains in service in several countries (though primarily for destroying ground targets).
In War Thunder, the Shilka is designed to destroy high-ranked jet-powered aircraft – its high rate of fire, fast turret rotation and good vertical aiming angles allow it to take care of any air target at low altitudes with ease. At the same time, don't count on the ZSU-23-4 making a good anti-tank platform – of course, a volley of armor-piercing rounds into the side of a Leopard or other lightly armored vehicle is guaranteed to send its driver back to the hangar, but on the whole, the Shilka's armor-piercing shells are ineffective against ground targets. On top of that, the vehicle's armor is just 9-15 mm thick, meaning that it's best to steer well clear of the enemy tanks.
The ZSU-23-4 Shilka will make an excellent defender for its team against high-ranked air targets. Keep its strengths and weaknesses in mind to make the best use of it on the battlefield. See you in battle in War Thunder 1.63 Desert Hunters! Good hunting!
The War Thunder Team
Previous Devblogs:
Comments (251)
MORE DEVBLOGS Stona !! O_o Second thing... will we see any major changes or fixes to existing content like gun penetration based on passed bug reports, armor thickness, flight models etc... ?
ofc. there will be dozens and dozens of fixes
If these 4 cannons are the same as the il2's ones they will only penetrate 37mm at 10m without slope
these cannons were way more powerful mate, like gaijin stated they are now used as anti tank.
Abe_Le_Musketeer, these are 23mm autocannons, they arent very useful against tanks
good tthat i got the ZSU 57 some time ago, now it finally has a use for me, also one Shilka was at this years Ostblocktreffen (eastern block meet), but i missed it ;_;
that*
Hopefully in this patch, the M60A1's armor will be fixed so the Shilka can't exploit the holes.
it only has 30-60mm of pen with apds
Abe_Le_Musketeer, M60 has a large zero armour hole in the turret ring that lets even 7.62 ammo through, anything bigger than 20mm can kill the entire crew.
Will Shilka's Radar have some special feature for this awesome SPAG ? ?
No, it Shilka will operate like all other SPAAs
Will the Shilka's radar add a leading circle for air targets in RB and SB?
No
Senio, Would devs re-conscider it if we (hypothetically) actually got 1960's planes?
So my friend said Gaijin will still adding AP AP-I APCR APDS APFSDS to SPAAG vehicles....Is this true?
The APDS rounds on these high-end SPAAG's is not really effective against tank armor. More like getting deep inside a plane. Maybe a Leo - but with A1A1 being added...
GIB NAO
Niet! You need to wait till Update arrive!
When you think that the US got the fastest firing rate thx to its Vulcan cannon, Russia comes up with a weapon that fries 400 rounds faster lol
fires*
to paraphrase a famous quote...(you'll have to imagine the thick Scottish brogue) "It's nae how fast you wield your weapon, it's how well you hit the target" Vulcan should have a significantly faster slew rate if it is even REMOTELY like the actual vehicles performed, so should be more lethal since the number of rounds is meaningless if you can't hit what you're shooting at
"of course, a volley of armor-piercing rounds into the side of a Leopard or other lightly armored vehicle is guaranteed to send its driver back to the hangar" Wonderful, more AA trolls
dont worry it only has up to 60 mm of pen with apds at 100m
Submit a complaint