- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Anticipated by many, the FV 438 Swingfire is the first non-premium ATGM-equipped vehicle in the British lineup.
This fast, nimble - but hard-hitting - armoured vehicle will surely be favourite amongst the Queen’s loyal subjects.
Developed in the early 1960’s, “Swingfire” was a relatively slow missile that would allow directional changes of 45 degrees on the horizontal and 20 degrees of elevation which created the apt name. It was a 60 pound (27 kg), 3.5 ft (1 m) long rocket with range of 2.5 miles (4 km), capable of penetrating up to 500 mm of enemy armour. The FV 438 was a British light anti-tank vehicle, equipped with the wired-guided “Swingfire” missile. The 438’s primary weapon was launched through two Swingfire ATGM launchers, or bins, which could be reloaded from inside the vehicle. Apart from the 2 missiles stored in launchers, it could carry up to 12 additional reloads. Its only secondary armament was a 7.62 mm M1919 General Purpose Machine-Gun.
FV 438 Swingfire was based on the FV432 armoured personnel carrier, a vehicle that was very lightly armoured - it was meant to deliver its crew to combat, while keeping it protected from machine-gun fire. This platform was used for several other modifications amongst which is its sister vehicle already in game - the Falcon. FV 438 “Swingfire” was powered by a Rolls-Royce K60 multifuel engine with maximum of 240 horsepower. It was a quick and nimble vehicle with weight slightly exceeding 16 tons, which could reach up to 32 mph (52 km/h).
Although the Swingfire missile was used during various engagements on other platforms, the 438 carrier was never used in combat and was decommissioned in the 90’s. The vehicle was built in rather smaller numbers.
In the game, FV 438 “Swingfire” will be located as the first ATGM-equipped vehicle on Tier 5 within the British lineup to cope with other countries already armed by similar vehicles. While playing this vehicle, tankers should have on mind it’s very lightly armoured - the least of all ATGM carriers. It can be penetrated by any machine-gun fire from certain distances.
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Its playstyle will be similar to Raketenjagdpanzer 2, but should be treated even more gently. Hit & run tactics is where the vehicle will excell most. Hide, locate the enemy, hit him with your powerful missile and relocate, while avoid being hit - or even better, spotted. If the situation is looking very bad - and you are flanked by lightly-armoured enemy vehicle or attacked from above, you can return fire from the top-mounted M1919 Machine-gun, but don’t rely on it - there are few vehicles in the game that can be dealt with by similar armament.
Luckily - the thin armour of your vehicle can be used to your advantage with its low weight. Relocate often, keep the distance between you and your enemy and be aware of your surroundings. Light armour and a vehicle packed with 14 high-calibre explosive missiles do not go well together when used in the first line. The FV 438 will be an excellent support vehicle. Apart from the obvious armour drawbacks, the vehicle dispenses powerful guided armament that perfectly hides the weaknesses of the carrier. We believe that this vehicle will surely find its fans amongst dedicated players that favour the taste of British vehicles.
The War Thunder Team
Previous Devblogs:
Comments (152)
What a wonderful thing to see another vehicle I used to work on in reality in our game, superb.
Can you confirm that the Bovington Camo (with a lof of red) was used by the british forces?
"When FV438s entered service in the 1970s" So Leo2 confirm?
Instead of adding more ATGMs, you should have removed the existing ones. They've completely ruined tier 5 tank battles. COMPLETELY
Look, I'm Always complaining at gaijin for decisions they make, but this time you are just taking it too far. ATGMs can be defeated and defeat you just like any other tank, and a competent driver with heat fs ammo is much more dangerous than an atgm tank driver.
Im_A_Lemon, Yeah, like the unkillable IT-1. You can't ammo rack it, the fuel tank in the front eats all your HEAT and Sabot shells and it's still able to fire atgms while more than half of the components are damaged and the tank is on fire. You know there's something seriously wrong with your game when you have more ATGM missiles flying around than actual tank shells. Long range maps are a complete nightmare for tanks aswell. You cant peek out or drive across a field without having people snipe you across m
The Su-6 thread filled with vitriol, Russian Bias accusations and other rage and stupidity over a Soviet vehicle added, but here no-one has any bad thing to say. Even though it's an ATGM to put others to shame, 500mm pen, 8kg of explosive, non-racking ammoracks, etc... Surprise, surprise. Will probably have lower BR than IT-1 and even with all IT-1's problems that enrage so many, there won't be (so many?) rant threads on forums. Welcome to (anti-)Russian Bias!
Except for the fact that it has LESS armor than the Rktjpzer or the Sheridan......
Snake509, since when does armor matter in tier V?
8 kg of explosive..... 800 mm of penetration. Now we have in game a ATGM that can knock out even tanks with composite armor like the T72 and the T64. British bias confirmed)))))))))))))))))))
would you have it any other way? 8)
" capable of penetrating up to 500 mm of enemy armour."
So is the 500mm of pen at 30 degrees or is it just a prototype missile? From what I read this could pen 800mm :L
Okay only reliable info I can find on this is a manufacturing document where the manufacturer quotes a pen value of 127 mm at 40 degrees impact angle(4000 m) and a assessment value using technical rubbish (formulas) of 945 mm at 90 deg impact angle (same document).....so, 500 seems reasonable as a ball park figure. If you can find something within a tome and not a game fansite or general summary figure please forward it to us. I worked on this thing and even we didn't know its damage capabilities 8) reliable source for 500mm is Waffen-Arsenal Sonderheft - Raketen der NATO
Scarper, A document that I found (https://www.forecastinternational.com/archive/disp_old_pdf.cfm?ARC_ID=1102) from the Forecast International Inc. online archive report the same data you provvided above. I quote: Armor Penetration (40°)(a) - 12.7 cm at 4Km (a)This is the figure quoted by the manufacturer; the application of our standardized formula for HEAT warheads yields a figure of 945mm@90°. I don't think that 500mm@0° is a reasonable approssimation almost the 50% of difference. 800mm@0° is ok.
nice to finally have a new atgm in british tree.... listen, @scarper, i've heard rumors that an italian air tech tree will be released in 2016, can you please confirm or deny this rumor? will we have an italian tech tree THIS year? answer please T..T
cannot confirm or deny that sorry.
Scarper, Different frasing, is there even the tiniest chance of it appearing this year? If no or yes, that saves us the trouble from asking everytime. Also, just about any news about them would be welcome, even the navy people have more info than we do...despite the ITT being confirmed longer ago...give us at crumb please?
Always love to see new vehicles in War Thunder....but I want some WW2 stuff :( Tier 1,2,3 :(
Stay tuned to the Dev Blogs as you may have some surprises :)
At what BR can we expect this wonderful machine?
You will get that information after Desert Hunters release :)
Probably at 8.0 like all the others used to be
I literally watched a video of this on you tube moments ago xD Nice it is a great add,War thunder are you perhaps ever going to add the Gloster javelin or are jets now complete? Thanks for your constant efforts.
Thank you for your support. o7
Scarper, But you did not answer question comrade :(
SWINGFIRE, FIRE SWING.
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