- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
New missions will be available in RB in the tab “Events and Tournaments”
From 2nd August 15:00 GMT to 5th August 15:00 GMT[Cover] Norway (3 types)
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From 5th August 15:00 GMT to 8th August 15:00 GMT[Defense] Mozdok
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Hello friends! We have great news for you, but you’ll need to train to prepare yourselves.
You may ask, “What’s so great about this news?” Well, you’re going to have to develop new tactics for your style of play, because we have prepared for you a number of possible game modes for both pilots and tankers!
So, without further ado, let us introduce the modes...
[Defense] Stalingrad and Mozdok
Already clear from the name! It’s a game mode for ground vehicles. One team needs to defend and prevent any capture of the point which is already controlled by the defending team from the beginning. The other team needs to make every effort to capture the point. However in all new game modes, some common objectives do continue to exist - you can destroy the enemy team so that no one can defend or capture the point. Simple and clear.
In the testing phase, you will be able to choose the roles of the teams. In type “Defense 1”, the defending team will be “A”, in the type “Defense 2” the defending team will be “B”.
Both teams will respawn at some distance from the point, but the defense team respawns closer and thus gets a head start in order to take up defensive positions.
[Cover] Norway
This is a game mode for pilots, which may already be known by those pilots who compete in historical events. It will be presented in three types.
In “Cover 1” and “Cover 2”, one of the teams will receive an order to track and cover AI bombers on the way to a target which belongs to second team. The other team should prevent a successful bombing of its own zone and intercept and destroy as many of the enemy bombers as possible.
The third type “Convoy: Head-on Course” both teams perform these roles simultaneously: engage and support their AI bombers and at the same time, intercept the enemy.
[Ground Strike] Fiery Arc
It’s a new “Ground Strike” for pilots in two types: “1” and “2”. The main difference between this new mode from the old one: AI ground vehicles are now only in one team. There are many more ground targets now and some of them can only be destroyed by well armed attackers or bombers. Your tasks are clear: one team needs to cover ground targets, the other - complete destruction.
The completion of mission tasks is the direct way to victory and now we will have far more of these tasks in War Thunder.
The War Thunder Team
Comments (50)
Mozdok here i come !!!!! :)
I am SO glad this is being developed! Thank you so much! :D
First game on the Norway event I spawn into enemy fighters 2km in front of me with an alt advantage, not very fun. Second game was defending bombers on Axis side, again same issue with spawning late. Played another game after that and realized the allied team always had more fighters. So basically you get 1 pass on the bombers and get swarmed. Only chance at winning is if you spawn late and your team drags all the enemy fighters down low. Sounded like fun but ended up just being frustrating.
you see gaijin? you see what good you can do? keep doing things like this, things that people want. as a matter of fact you could use surveys, (if you don't already, I've just never gotten one.) that would boost your community's attitude tremendously. all in all 1.61 is looking great so far so keep up the good work
I would really like to play the Ground Forces battles and wish it was available to play as well.
Still no B-47 dev blog ;-;
The cover event's horrible, it's a unbalanced mess. It first of all has no airfields to repair on or anything, yet players with join in progress will sometimes join 5-10 minutes after the game starts, you are damaged with no ammo and they just spawned in. Second spawns are too close, and the planes are unbalanced, spits should get a lower spawn and be defending not Germans, as they are more maneuverable. Also once the spits get near the bombers you cant do anything due to slow turn time.
Is there a provision to avoid having teams consisting 50% in bombers covering bombers?
Looks good!
Looking forward to trying out all these tasks!