- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Read the details in our Developer Diary.
Squadron Battles: Seasonal System
We’re presenting an update to squadron battles that are moving to a full-fledged seasonal system. We’ve significantly increased the number of prize-winning places and also made rewards more varied. Now all squadron events are split into seasons, each season lasting 2 months with 6 seasons of squadron battles in total per year. When a season begins, squadron statistics are reset. The system for splitting statistics between Arcade and Realistic battles will remain in place.
Rewards
The majority of season rewards will be awarded at the end of each season, but there will also be rewards that a squadron can receive when they reach a certain position on the leaderboard.
A reward of Golden Eagles is provided for the first 20 squadrons on the leaderboard in one of the game modes – Arcade or Realistic battles. The reward for 1st place will be 30,000 Golden Eagles, the reward for 20th place on the leaderboard will be 3,000 Golden Eagles. The distribution of gold rewards within the squadron has also changed: the top 20 players in terms of efficiency will each receive a fixed reward amounting to x0.04 of the prize fund. The remaining members of the squadron will receive the rest of the prize fund, split equally between the squadron’s troops. For example, if the squadron contains 30 members, the top 20 most efficient members will get twice as many Golden Eagles as the remaining 10.
New types of rewards have also been added to the rewards of Golden Eagles for the first 20 squadrons on the leaderboard. The top 100 most effective squadrons of the season can obtain the following rewards.
Unique decorative clan tags - new clan tag decorations that the top 100 squadrons on the leaderboard will receive. Changing the clan tag decoration is free. The decoration is visible to all players in random battles. The prize clan tag decoration will remain with the squadron until the end of the following season.
Unique decals - we’ve prepared a set of fantastic decals for squadrons that lead the season. These decals will be a personal mark of honour which each member of the squadron can proudly wear, to the envy of their teammates and the terror of their enemies. Squadron battle decals will be given out to the top 10 squadrons on the leaderboard, and the leading squadron in the tournament race will get the most decals. Unique decals are available for all squadron troops and will remain with their owners until the end of the following season, in which they will have to be fought for again.
Regalia - the first 100 squadrons in the seasonal leaderboard will be given a special reward, regalia. Regalia is a mark in the squadron profile and the player profile which shows the season and the squadron’s position in the season. Regalia remains with the player forever, even if the player leaves the squadron. For each season, unique regalia will be awarded, so the collection of regalia in the profile of each player will be a true sign of mastery in War Thunder.
Attention, to receive the squadron awards, the player must receive scores in their personal squadron rating.
If a player joins a squadron that won prizes in the previous season, he wont receive any rewards, since they are given when the season ends. If he changes squadron he will receive rewards depending on which squadron he is in at the end of the season.
Commanders, prepare for the first season of squadron battles in War Thunder.
Fortune favours the bold on the Road to Glory!
Comments (25)
Concerning Points. Right now it is solely the team effort (winning or loosing the game) that constitutes a players score. What does "the top 20 players in terms of efficiency" exactly mean?
Is it going to work both for 7x7 and 8x8?
This Is Amazing.... Thank you Gajin
since your talking about arcade and realistic, does that mean this is for proper squadron battles, as in the 8v8 format with no markers in RB or is it for the 'Realistic light' thunder league squadron battles?
Great Stuff. Suggestion: could you please allow for SQB the ability to put 7-8 players in one Squad, so you don't have to Q 2 together that would be nice.
Great time to be a third in TYT xD
am looking forward to this
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