- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Pilots and tankers, very soon we’re planning to redesign our visual display of rewards and accruing bonuses on them to make them easier to understand and to clarify the calculation method. We’re also fixing several bugs in the post-battle rewards window.
All that will change is way the display of bonuses and various rewards is shown – the economics and reward calculation rules will remain the same. Vehicle bonuses will not change.
In the first change, we’re redesigning the following mechanics:
1. The Talisman modification will be added on all premium vehicles. This is because all bonuses on premium vehicles were already provided by the Talisman, it simply wasn’t being displayed. This will not alter the bonuses on premium vehicles at all. In future, all purchased premium vehicles will be given to a player along with a Talisman for it.
2. Previously, the Talisman’s bonus description showed a percentage relative to the vehicle reward, this could be confusing. Now the bonus will be displayed as it is: +100%.
New image::
This will not change income on the vehicle:
3. The premium account description will now display the reward in a more clear fashion that is easier to calculate.
New image of premium account bonuses:
4. All bonuses that were previously displayed in calculated form can now be seen in the vehicle’s popup – you will be able to see exactly how they are calculated. The popup will not display a percentage-style addition, but the final bonus, which should be more understandable.
Example Calculation: 428%(final bonus) = 1.36(vehicle multiplier) * (100%(base reward) + 100%(bonus reward from premium account) + 100%(Talisman reward) + 15%(reward from 15% personal Booster)).
Comments (77)
Wait, so by this math it means that the "more games" boosters are better than the higher percentage boosters? That's pretty interesting.
also, you guys gonna do a summer event this year? getting kinda late, you better do one
I see Gaijin is making changes towards clients satisfaction, I love it, still waiting for an article in Cuban Air Force, considering roundels have been available for a year now.
Awesome work. I like it.
This is good. I'd like to suggest also posting the TIme of Day and Weather Forecast at the beginning of each mission as well, along with the battlefield location ("Berlin Suburbs", "Alpine Meadows", etc.) so that players can make an intelligent choice about what type aircraft to bring first--- No military mission briefing would dare exclude "Takeoff Time, Time On Target,", "Target Area Weather and Cloud Cover," "Weather Enroute to Target" etc.
...As naturally, a pilot or tank crew would know if he was to fly a day or night mission, the season (winter, fall, summer...) and have an idea of what the weather is like, before takeoff. The "Weather Forecast" doesn't have to be "100% accurate"-- but it should at least be as accurate as squadron weather forecasters were, back then (my father was a B-25J and B-29 Bombardier in he war, and has said the "Target Area Weather Forecast" was sometimes hogwash!)- but it would help WT players a lot!
...And having been in the army, the Visibility (Haze, Blowing Dust, Ground Fog, Low Cloud Ceilings, Rain, etc.) and Ground Conditions (Deep Snow, Mud) and Mission Start Time make a HUGE difference, even to tank commanders, and even more so to pilots! So please post "Time of Day" and "Expected Target Area Weather" along with "Battlefield Location" ("Alpine Meadows"; "Volokolamsk", etc.) as well, so we're not always "surprised" by what weather and time of day we get! Thanks!
so do i still earn the same as before this update cause i pay for premium and talisman and buy premium vehicles im just confused now ...
Yes, as written at the beginning of this article, rewards (premium, talisman, etc.) was not changed.
Maybe it was already reported, but i'm too lazy to read through all the comments: The RP reward for premium planes that you have NOT purchased yet is shown wrong. It does not show the +100% modifier for the premium plane (only the modifier for premium account, if you have it). For premium planes that are already purchased, everything is shown correctly. (I'm using the German client.)
I have noticed this yesterday too, but today it is already fixed.
This is way easier to understand sometimes i was like "whaaaaat, what does it means?" ^^