- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Pilots and tankers, very soon we’re planning to redesign our visual display of rewards and accruing bonuses on them to make them easier to understand and to clarify the calculation method. We’re also fixing several bugs in the post-battle rewards window.
All that will change is way the display of bonuses and various rewards is shown – the economics and reward calculation rules will remain the same. Vehicle bonuses will not change.
In the first change, we’re redesigning the following mechanics:
1. The Talisman modification will be added on all premium vehicles. This is because all bonuses on premium vehicles were already provided by the Talisman, it simply wasn’t being displayed. This will not alter the bonuses on premium vehicles at all. In future, all purchased premium vehicles will be given to a player along with a Talisman for it.
2. Previously, the Talisman’s bonus description showed a percentage relative to the vehicle reward, this could be confusing. Now the bonus will be displayed as it is: +100%.
New image::
This will not change income on the vehicle:
3. The premium account description will now display the reward in a more clear fashion that is easier to calculate.
New image of premium account bonuses:
4. All bonuses that were previously displayed in calculated form can now be seen in the vehicle’s popup – you will be able to see exactly how they are calculated. The popup will not display a percentage-style addition, but the final bonus, which should be more understandable.
Example Calculation: 428%(final bonus) = 1.36(vehicle multiplier) * (100%(base reward) + 100%(bonus reward from premium account) + 100%(Talisman reward) + 15%(reward from 15% personal Booster)).
Comments (77)
Some nice changes, now it looks very clear.
Nice to read you like it.
AW style... better remove those TAX FREE suicide aircraft from GF AB
It's been there well before armored warfare, like, since 1.45 I think.
You need to pay sliver lions for the repair and the ammo... Unless u didn't break it.
Those are small changes, but really good ones! Hope to see more :D
Good clarification, but damn it sucks. All the bonus stack additively instead of multiplicatively.. in that example, the 15% booster boosted the total from 408% RP gain to 428% RP gain... a boost of less than 5%. This basically means booster is of a greatly diminished value if you already have premium or the talisman.
So use them on non premium / tali'd planes or tanks is what you suggest?
You can always put a Suggestion in on this here > https://forum.warthunder.com/index.php?/forum/611-suggestions/
Ok, very nice that this is being revamped. Sorry if this comes across as rude, but will you guys be tackling any bigger fish soon? Namely BRs or giving new info on whats going to be in the next update or even its theme. Thanks for the great work.
They released a BR change chart a little while ago, I don't remember if those changes have been implemented yet or not
Turbulenz_JP, They have been implemented
This is good, I was confused with the rewarding after each battle so this is a nice addition :D
Very nice and as presented "Visual changes......" it is exactly that, nothing more than a visual or clarification of the quite clear so far rewards. I don't mean to be harsh but I see no point in this. Perhaps Gaijin should be more looking into some actual issues that are unpleasant and not at all clear than redesigning the bonus labels.
We actually receive quite a few bug reports on this issue that is driven mainly by misunderstanding. So although you personally may not see this as beneficial, many others will. :)
if you are so concerned about clarifying calculations of rewards, how about giving us the old reward screen back, where it was visible how much RP exactly was awarded for each action (kills, assists, critical hits, etc) instead of just giving us one number as end result. https://i.imgur.com/uIjk6Wx.jpg But I guess since that would make the shenanigans with changing rewards harder, so it is a no go, right? Not THAT concerned about making rewards more transparent ...
^^^^ This!
PyotrAr, Ding Ding.. notice the silence =) Its fluff so you can put something in news, an can feel good about ' something being done ' heh
Will this be part of the 1.61 update?
The changes will be implemented today
Senio, Ahhh, I hoped you would say that it was gonna be in 1.61 so it would have confirmed that the update was close :P
Do You plain do something similar like: https://bit.ly/29VKZfV I think there is no needed too many data: Name, Type, Tier, max reapir costs, nation and actual data.
Submit a complaint