
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
I still think it would be more viable to introduce a min and max BR for each vehicle, when it has upgrades or no upgrades 'especially' in air battles where aircraft drastically perform different when upgraded to not being upgraded, this still shows the unbalanced nature of the BR system, because you perceive an aircraft to have a fixed BR rating even when its not upgraded or just unlocked by some user, where it will seriously perform like hell. i mean take the hunter F1 at stock then upgraded.
"Greater variety of vehicles in battles while maintaining a comfortable balance of power" Wrong. I'll tell you what's gonna happen. Every plane at tier 4? with a BR capable of meeting 2.0? The planes that are currently kept in check by the rank limit? They're going to bleed into tier two matches and massacre everything. There won't be any "comfortable balance of power" you're just throwing a ton of newer players to the wolves. This is a terrible idea that will only serve to unbalance the game.
all i know about this is that 8.0 jets are still broken and this wont fix it i dont get why gaijin dosnt just raise the plane br to 10.0 and correctly balance the jets as its either your 7.0 and fight props. 8.0 and sometimes club but mostly get clubbed or 9.0 were you feast on the 8.0 scrubs in vastly inferior planes vampire cough.
I'd still love to see historically accurate matchmaking for Realistic battles :) Oh and please bring back big decals on planes, a lot of players miss the ability to paint their entire planes with those.
why the F-80C is still 8.0?Now that the Mig-9s are 7.0, the F-80Cs are the perfect oponent for the Mig-9,what i mean is, the F-80C is unplayable at his current BR.
Think about other 6.0-7.0 planes. F80 should bloody stay there
Because of BR not accounting for historical accuracy and balance I just play vehicles with BR no greater than 3.7.. Over that you have Post WW2 vehicles fighting with WW2 vehicles. I remember my tiger H was fighting IS-2 and IS-3 after that I stop using tanks over 3.7 At least know I have a lot of fun except for karelia and jungle ofc.. Don't mess with 3.7 BR it's fine as it is.
With this optimization could we possibly see the addition of a br 10.0? Reserved for say, MiG-15/17's, Hunters, and F-86F-2 sabres. Making the lower tier jets more competitive between each other? Currently it is regular for an F2H banshee, or a vampire to fight a Hunter or a MiG-17 which is slightly unbalanced in my opinion.
ok ok you guys DID REALLY GOOD with one ,,nice job guys ty, much better game play i think
am actually able to use tanks that were unplayable previous, example t28 superheavy beautiful tank now ty guys gj gaijin
B0wl30, Care to explain how the situation changed for T28? it's a BR 6.3 (AB, RB) or 6.7 (SB) tank, of rank 4. Those BR's are not in range of any rank2 vehicle, so the rank restriction (that's being removed) never affected it.
Guess what? Players will leave because of this, queue will become long again and again until the game dies. Think about it
Why not pick tanks that should be tier 1, tier 2, tier 3 & so on. Then fight tier 1 against tier1 - tier 2 against tier 2 - Throw out the BR all together!!!!!!!!!!!!!!
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