- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.
But far fewer players know about the existence of another matchmaking rule – rank limitations.
This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.
We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.
This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.
We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.
Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.
Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.
Comments (287)
MM is not balanced. If it was, then we could have nation vs nation battles.
MM +1/-1...Really?. I played a arcade match at the weekend Rank 2/3 Japanese BR range 2.0 to 3.7 and there were players on the other team in BR 5.0 Fw190D-9's ...How does that work??. We all know seal clubbing happens in arcade with higher lvl players but that kind of MM is just a joke. Yes i'm only a beginner compared to some but its games like that which frustrate new players and make them leave W/T for other games...even before they get caught in the endless grind for new planes/tanks
If your average BR is 3.7 you can face players with lineups of up to 4.7, which means that they can have ONE 5.0 plane averaged in to that lineup.
Or just add 0.7 mm spread? Nah. INTERNAL TEST SHOWED OTHERWISE (sekrit internal tests) ))))xaxaxa
What exactly is happening here? I dont understand really, since english isn't my first language. Can someone explain it to me more clearly?
Apparently... Tiers don't matter anymore when placing players in games... Before, you couldn't fight tier3s if you only used tier1 planes but now you can. Example: The German (Italian) Mc202 at 2.0 Tier1 can now fight Tier3 P47s (3.0BR).
Still don't know why Vampires still fights MiG-17s 95% of the time. Totally impossible battle. Should be seeing P-80s or Ho 229 more often. Fix that please.
rocket tank its OP ...raise rld time for 40sec...br +0.7
Oh yes, please, let's abolish MORE things put in place to protect the 6.7s-7.3s from 8.0, fully maxed, lv 100 trolls, because THAT'S what we need to be devoting our time and resources to. Because it already SO EASY to research new, and level up current tanks at that level, esp without parts & fpe when facing IS-4Ms, T-10s, Chieftans, Sheridans, Jpzs, M-103s, Maus's, and the lot Not starting smth, just saying, you could be doing better things. This is a sucky mistake we have to pay for. No...
(for some reason it trailed off when saying "Not a fan.")
My proposal for max BR change. 1) Maybe BR should be dependent on tank modification, for example if your tank has invented 1'st technology line so it's BR increased by 0.05 take the Tiger E tank its RB 6.0. I propose decrease it to BR 5.8 (stock tank) so when you invent 1'st technology line BR increase to 5.85 and so long to 4'th tech line when BR is 6.0. 2) Lets image a situation when you have one tank with BR=5.7 and two tanks BR=4.7. So MAYBE Your max BR should be reduced by (0.05 to 0.2).
I fail to see the optimisation of matchmaking here. As far as I understand this, my sealclubber-optimised Russian tier 1 BR lineup is history now, might as well put in BR 2.3 tier 2 planes since I will meet tier 3 in any case now? As to that awkwardly situated Fw-190 A4, it may finally meet Griffon Spits, at least the first 2...
I meant "sealclubber-optimised Russian tier 1 BR 2.3 lineup" ofc, heck, can't even edit this garbage attempt of a forum replacement.
This is a HUGE change - and a VERY welcome one. This will make a lot more planes & tanks usable than the current system. CHEERS!!!!
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