- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Ground battle fans! Not so long ago, the third-person-view sight, the main weapon of every War Thunder tanker, was updated. We’ve added a new marker whose main purpose is to notify the gunner in advance about potential obstacles in the shell’s flight path.
Aiming the cannon is now based on data from three main markers, two old ones and one new one:
- The large central marker: Not the gun sight, but the player’s view indicator and the center of convergence to which the gun tries to turn.
- The new half-transparent small marker: This marker notifies the gunner in advance about potential obstacles between the gunner and the target, and displays the point at which the gun will be aimed after aiming is complete. It follows the large central marker almost without delay, but in contrast to the first, takes into account the limits of the gun’s aiming angles and the presence of obstacles in the estimated line of fire.
- The small opaque marker: This marker’s task is to indicate the weapon’s actual trajectory at the current moment in time. When this marker matches the new semi-transparent marker, and if they are both aimed at the target, you can freely open fire.
The new marker not only provides a timely warning of obstacles in your line of fire, but also provides a means to significantly reduce the influence of the parallax effect, which we will now describe in more detail.
It is rare for skirmishes to take place on a completely clear field with only a few trees between you and your opponent. The battlefield is more often a complex collection of objects, full of bomb craters, strewn with the wreckage of war other obstacles that make aiming difficult. But there is another factor separating the gunner from their prey.
In most game modes, the camera is located above the vehicle model, allowing you to better control the vehicle and view the battlefield, but the price of this convenience is the so-called “parallax effect”. After all, as much as we might want it to be otherwise, the gun is mounted on the tank and the shells fly from its barrel, which, in third-person view, can cause a distorted understanding of the battle conditions, leading the player to hit a defenseless rock or a nearby hill instead of the opponent.
Parallax in action – the target is visible to you, but not to the tank’s gunner.
“How can this be?” you ask. It’s all very simple.
Look: in third-person view, when your line of sight floats above your tank, you can see your opponent, but the crew’s view is another story entirely.
The enemy will be destroyed!
…A rock will be destroyed.
If you fire in this situation, the shell will hit nothing but stone, and the enemy will be sure not to miss in response.
Of course, the parallax effect also has an influence in the sky, but the issue of aiming there is not so critical, and the victim of parallax is, in the worst case, an ally who gets between you and the target you’re attacking. The effect itself can be smoothed by configuring the vertical and horizontal aiming of aircraft weaponry.
The most reliable solution to the problem is informing the player about the shell’s behavior after it is fired. And this new aiming mechanic is already available to all tankers.
But before that, we have made another very significant change to aiming mechanics – when aiming the weapon, obstacles that aren’t part of the earth’s surface were ignored; this solved a problem that presented itself as a barrel raising up when approaching large objects.
The enemy is in our sights and we’re ready to open fire as soon as we come out of cover – the barrel won’t move.
The convenience of aiming around obstacles increased, but the new mechanic made the parallax effect even more apparent to players, showing it not only at the time of the shot, but also when aiming from obstacles. An unavoidable consequence of all these changes aimed at improving aiming mechanics in battle was updating the main weapon of any tanker – the sight.
From now on, the sight takes into account natural obstacles, but doesn’t concentrate on them, at the same time allowing you to both easily aim at the enemy and take into account potential obstacles in the firing line before the weapon turns in the required direction.
Even the most insignificant obstacles can cause shell detonation!
Enemy detected, sight aimed – all that remains is to wait for the turret to turn.
Parallax has been defeated, now all you have to do is defeat your enemies. Good luck in battle, we wish you many frags!
The War Thunder Team
Comments (84)
Nice addition, but I really think that historical gun sights are the feature that the community wants
That would be nice, and i don't know if you know but you can in the options change the sights to be from the gunners view. In Sim it's automatic.
This is not what I expected form "new sights for ground vehicles"
Indeed. I assume you thought we would get historical sights too. Sigh someday we might.
Theberzerkerlord, this is nice, but why not killing 2 birds with one bullet? I mean if you changing/ enhancing the sight why not even historical accurate Reticles like: https://www.fprado.com/armorsite/Tiger1-2002-Picz/Turmzielfernrohr9b.gif <-- German 88mm Reticle https://www.panzerworld.com/pictures/reticle-tzf-5-b.png <-- German Reticle https://t3.rbxcdn.com/57fc003b4c099aa095e0a8fa8095cb61 <-- British Reticle https://www.theshermantank.com/wp-content/uploads/m4a3-75-m70f-reticle.png <-- from m4a3...
THIS is good update... ty
Commander telescope sight should be follow "The large central marker", not "The new half-transparent small marker"
I agree, Too many times my binos go somewhere that I do not want.
Such a decieving title. A big dislike from me.
We have updated the title of the article to be more clear regarding what this is about :-)
Wibox, what about the binocular problem? details: https://forum.warthunder.com/index.php?/topic/318944-update-17062016-server-update/?p=6252260
Was the binocular behavious fixed or do it still points out to the smaler marker? for exmaple on picture no5 (from top) if you switch to binocs you will see this scarecrow really close - stupid, unnatural and annoying
nvm - checked it - it's the stupid old way :/ here is what I mean: https://forum.warthunder.com/index.php?/topic/318944-update-17062016-server-update/?p=6252260
Put a Suggestion in here. https://forum.warthunder.com/index.php?/forum/572-moderated-suggestions/ If it is liked by the community it gets through.
With my previous comment, add the option to open the hatch for better visibility or close the hatch and use only the small view ports for added protection against gunfire and shrapnel. It would make choosing visibility or protection an important tactical decision...new tactics to scare or intimidate your enemy with harassing fire could prove valuable by forcing a stronger opponent to close the hatch to protect the commander and reduce visibility.
that sounds like an awesome griefing mechanic, player opens hatch takes 'x'mm HE shell to top of hatch, loses crew, repeat as necessary
I appreciate your work when it comes to fixing tank parallax. However, I am fairly certain the overwhelming majority of this "lovely" (Nah, not really) community want is actually *Historical* optics. Meaning that the Germans, British, 'Merican, Russians get their historical gun reticles. I believe this would seriously be a superb addition to 'War Thunder'! Maybe in the future update? Pretty please!
Most problems with 'historical' sights was they were hand cranked. Do we want to be tapping the keys to raise and lower the sighting gears? Not so much of a problem when lasers range finders arrive. The gun will jump to the new range when lazed. The Russian sight, similar to German sights is still somewhat difficult to use. And does it stay on the last range sighted, or return to '0'? Perhaps in Simulator and Realistic mode only? Accurate sights for Pc users, what about the other platforms?
n9erRed, Maybe there could be two types of sights for players to choose from to use: "Historical" and "Current (non-hand-cranked standard type)" for each tank. When historical sight for tank is non-hand-cranked it could be used as default.
I'd like to know when we, at least top tier tanks, will get APROPIATE optics with its APROPIATE zoom level, why did the atgms have an advantage in zoom ? Why does the leopard, the m60 or the chieftain has the same gun zoom as a bt-5 ? That is nowhere "realistic" as this game is intended to be. When I read the title I thought, "Finally", but another dissapointing update. And Im pretty sure I can talk for all the community when I say: WE WANT BETTER OPTICS Thanks and I hope an admin can reply.
Cool
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