- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
ASU-57 was the first series-produced SPG in the USSR that was developed specially to be delivered by air for airborne landing troops. The ASU-57 – aviadesantnaya samokhodnaya ustanovka, or air-landing self-propelled gun – will be a new addition to the Soviet light tank line and will be situated before the PT-76 on the tree.
The ASU-57 is one of the most unusual vehicles that has been added to War Thunder. It is a small-calibre, but still very dangerous SPG, whose main advantages are its small size, mobility and rate of fire. Light bullet-proof armour, a crew of three, an unusual configuration and built to be as light as possible – every aspect of this vehicle was designed to ease its landing by parachute. Curiously, the ASU’s power train was an M-20E automobile engine used in the Pobeda (Victory) civilian car, but it was armed with a semi-automatic Ch-51M cannon, practically identical in its ballistic characteristics to the ZiS-2.
The vehicle came into service in 1951, until it was replaced by the more powerful ASU-85. Outwardly, the ASU-57 differs from Soviet SPGs from the end of the war in its small size and open cabin. It carries just 30 rounds for its cannon, but its reloading speed and ballistics are simply astounding. Remember the incredible 57mm ZiS-2 cannon on the early Soviet ZiS-30 SPG? The ASU-57 plays like a post-war version of the ZiS-30 – advanced and time-tested, with good mobility, maneuverability, a low profile and an absence of the lingering destabilization when stopping that annoyed players so much, a particular problem of the aforementioned anti-tank SPG.
What will the strategy of the ASU-57 be? To quickly take a convenient position from which to fire 57mm rounds at the opponent and then instantly hide from enemy fire. To take an enemy position and set up an ambush. With its excellent rate of fire, to support attacking allies. And most of all – to avoid going head-to-head against the enemy: the ASU-57’s armour, to put it mildly, is non-existent. In everything else, the vehicle promises to be very interesting.
Expect the ASU-57 in one of the upcoming patches to 1.59 "Flaming Arrows". Good luck on the battlefield and see you there!
Comments (161)
hmm, .... they receive a ASU-57, then German should receive a Waffentragen with the 88 mm gun.
still no gun depression i'd immagine?
add in the ASU-85
Everyone, just don't even mention "Post-war tank vs WWII tank" related stuff anymore. Gaijin has it this way for a reason.
Yeah, to make RB more appealing to arcade players. Like how the unrealistic Assult Fuse was added and how USSR is in every tank RB game including places they never fought. I came for the historical accuracy and a challenge against advanced German armour and what I got was 1942 Germans vs 1950/60's Soviet, British abd American tanks. Which, even as a primarily British tanker, is clearly unfair.
we need a tier 5 light tank for the Russian because the PT-76 isn't the best of tanks, tho it would be nice to have the IT-1 as the tier 5 aren't I right people who play Russian tank
I don't understand why people are complaining about post ww2 tanks when they can play with lower BR tanks :/ . i personally don't play ru tanks but this thing looks like allot of fun. great work keep it up
YES! A new feature for arcade ground force, now we can choose an airdrop with ASU-57 along side bombers and fighters in in AB GF. Happy days!
The last thing this game needs is more top tiers, especially Russian ones. It seems like every update, the russians get like 5 new top tiers, and everyone else maybe gets 1. Thats a huge issue, but the real problem is the lack of attention to anything but tier 4s and 5s. How bout an update that fills in the very lacking japanese tree? Or what about the PRODUCTION aircraft that are not in game, like the B-26? instead of crazy russian protoytpes, and mroe tier 5s, how about filling the trees?
Stop Developing new tanks and planes, and fix the BR system pls cause it SUCKS. It sucks since the first days, and it becomes even worse. IDK if u (DEVs) think that's a good one but ur machmaking engine it everithing but balanced. Btw i ll write a new anallisys on steam just to warn new players.
Do you think they will ever add Artillery tanks into the game? Instead of having an artillery ability you mark out where the artillery tanks should fire and they are the support making it more team based?
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