- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)

Air battles has long featured a mechanic that awards a kill when a player abandons their vehicle: if you bail out, the kill is credited to the nearest enemy within a certain radius. You’ve asked us to bring this to Ground and Naval Battles, and we’re pleased to say that with the release of the next major update, this reward mechanic is coming to these modes! After all, no one likes encountering players who bail out when cornered or when your bomb is about to hit them.
When a player leaves their ground vehicle or ship (via the ESC menu or by holding the default “J” key), the kill will be credited to the nearest enemy or to the enemy who fired the nearest munition (only rockets, missiles, bombs, torpedoes and mines are counted). The game mechanics will search for these enemies or munitions within a radius of 3 km for ground vehicles and 20 km for ships. As with air battles, the reward for a kill credited in this way is half of the standard amount.

However, this mechanic for tanks and naval vessels differs from the air combat system in two ways. Firstly, priority isn’t given to player vehicles over munitions, this means that if an enemy munition is the closest object to a player when they leave their vehicle, the player who fired that munition will receive the kill credit and the corresponding statistic. Secondly, the system accounts for both guided and unguided rockets, bombs, torpedoes and mines.
If neither enemies or projectiles are within range, the kill will not be credited to anyone, just as before.
We’ll keep sharing details about the upcoming major update, so stay tuned to the news. That’s all for now!
Comments (48)
Comments will be premoderated3km is too large a radius for tanks
Why?
Stona_WT, 3km is literally larger than most ground maps lol
This is good change but you need to improve fast leaving from battle in ground battles, you should make some punish for players who left battle after one loosed vehicle, like bigger time for cooldown for that nation or no rewards from that battle if they make some score points. And vehicles which is given in higher BR should not be fully stock because they are useless to use and many players dont use them.
While I see where you're coming from, surely it'd be better to award players that stay, rather than punish those that leave?
Yes... Punish the players instead of trying to fix the actual problems that cause people to leave so quickly. That'll teach them!
3km seems incredibly high for ground battles, i feel like 1km should be it, but honestly im not a fan of this mechanic because when i make a mistake and die, a random player that never even encountered me gets the kill usually, which is just absurd
How many "mistakes" you are doing per battle? :O
And? Nothing changes for you and someone else gets some extra points.
Please make ground battles 1km. 3km is almost the entire map for low tier. Or introduce a system where this system is affected by the map instead of a blanket. Such as making it so sands of Sinai is 2k and Fire Arc is 1km or Ardennes is 500m
Ground maps are much larger than what they see when they are in a tank, and there are many cases where the tank sees enemy aircraft or aircraft munition and Js out to avoid crediting a kill. If anything, the 3km distance should actually be increased to 5 or 10km, not decreased.
The system for dealing heavy damage should also be adopted. Assist is fine if you're only pulling the tracks, but if you're emptying the entire turret, it should work like in naval battles.
and air battles
Sounds like there's a lot of people in the comments who j out of every game. There's nothing wrong with the radius being larger than the entire map, y'all are acting like you just j out all the time so no one gets credit. I think it should be stronger than this honestly. I think people who leave with available vehicles in their lineup should have all those kills credited to the last person who killed them.
Yes i feel that too brother, the J out mess is ruining team PvP gameplay, and if this problem isn't adressed by Gaijin, we will have no gameplay at all.
Problem is most 1 death leavers only have one vehicle in the lineout
So if you J out to switch to a plane or AA to counter the ever oppressive CAS, the enemy team gets rewarded? Was that considered? Many daily tasks demand that you finish the battle in a plane...
None of the daily tasks do, but some monthly decals do (although you're supposed to do those in air battles)
What about players who 1 spawn leaves? no mechanics to punish them? plus, MM in this game is really sucks
We already got crew lock mechanics.
I disagree. If I get killed by a plane, spawn a SPAA to kill it, and then want to jump back into an MBT, does a random enemy get awarded the kill? Or am I supposed to just stay in the SPAA and stare blankly for the rest of the match if there are no more planes?
So spawning spaa and J out after not being hit now just gives more kills and SP away to people across the map? (for example when you eliminated the enemy aircraft and want to take part in the tank battle again with a tank). Okay, this is a valid change, if the radius wouldn't include the entire ground map, it should of been a few hundred meters at most. I don't think a person across the map deserves the kill and SP when I J out to respawn the low fuel nuke or a tank after spaa for example.
Submit a complaint