We have added French ground vehicles, over a dozen new aircraft, new locations, reconnaissance and support mechanics for light vehicles and automatic camo change.
French Ground forces
French armoured vehicles come in all shapes and sizes; they are well known for unorthodox design choices, many of which were never replicated in production tanks of other nations.
France H-75A-1, H-75A-4, MS.405C1, MS.406C1 and V-156-F
Britain Whirlwind Mk.I, Corsair F.Mk.II (Premium) and V-156-B1
USA SB2U-3, SB2U-2, AD-4 and F3D-1
USSR Yak-2 KABB, Yak-4 and Yak-23
Japan D4Y1 and F-86F-40
New locations for combined battles
Location and mission updates
New missions added for the “Maginot Line”: [Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
New missions added for the “Middle East”:[Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
All missions for the “Fields of Poland” location have been reworked, the battle area has been increased by 3-4 km. The mission is available in custom battles.
All missions for the “Sands of Tunisia” location have been reworked. The mission is available in custom battles.
Spawn protection mechanics have been added for “Fields of Poland”, “Sands of Tunisia” and “Middle East” locations.
Runway length has been increased for the “Fulda” location airfields.
In tank test drive mission an air target is only available whilst driving an SPAA.
Automatic camo choice option has been added. The camo will be chosen depending on the location (urban, desert, winter etc.) If the vehicle doesn’t have suitable camo then standard camouflage will be chosen.
The mini-map will now display markers for destroyed vehicles (both enemies and allies). Once a target is destroyed its marker will flicker and grow dim, remaining visible on a minimap for 10 seconds.
In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you have not been successful in your reconnaissance (Realistic mode only). Skill cooldown time in RB is longer than in AB and has an extra penalty if it’s failed
Ability to repair a tank. Now the players on this kind of vehicle have the opportunity to help with repair for all allies and not only squad members.
‘Scout” vehicles will have additional modifications for research:
Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles.
Improved optical sights will increase the spotting distance by 30% in all modes.
P-51D-10 - maximum engine boost increased to 72”. The aircraft is now more stable.
Ki-61 (all modifications) - Wing, fuselage and tail polars recalcuted. Controllability at lower speeds has been improved. Engine characteristics have been updated for altitudes up to 8000 m.
Ki-100 (all modifications)— Wing polars recalcuted. Controllability has been improved
N1K2 (all modifications) — dimensional data of the aircraft updated. Separate fuel tanks enabled. Thermodynamics reworked. engine critical altitude updated, prop characteristics updated. Maneuverability at medium speed has been improved. All FM settings have been updated according to data sheet
VG-33 — fuel consumption has been increased.
Hs 129B-2/Hs 129B-3 — dimensional data of the aircraft updated. Separate fuel tanks enabled. fuel load, weapon load now affect aircraft performance more accurately. Maximum speed values have been updated. Wing, fuselage, tail polars corrected. Landing gear shock-absorber performance updated, braking force has been increased. Upon landing on water surface the aircraft will still be able to stay afloat for some time, propulsion system performance updated, Thermodynamics updated.
P-36 (all modifications) — Wing, fuselage, tail polars corrected. Engine characteristics update. See data sheet for details.
I-29 - A bug which would result in engine overheating being impossible has been fixed.
Aircraft model, damage model, characteristic and weaponry changes: