- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Continuing to improve digging
In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.
It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.
Fixed the “flying” thermal imager
A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.
It’s fixed now. The thermal imager is back in its place.
Retrained air defense
We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:
We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.
Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.
An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (91)
remove the AA from Heli pads, and replace the top air rb AA with M163s with tracer only belts, because Rolands are a bit overkill and utter bullshit at times since chaff does not help against the AI or Players since both often use manual aim
oh look, a rework for mixed battles airfield AA and somehow the air RB community goes berserk. literally read the 2nd sentence of the topic and you got the answer
Psst... Gaijin has this little problem called "spaghetti code" where changing one part foobars something else...don't believe me? Try taking a reserve biplane in air rb and count the number of seconds after you reach mid map aa that you are on fire...ya see if ya buff the aa on one part it buffs it everywhere, go watch Smigol's vid where he shows the number of seconds a tier 1 plane lasts before being ripped to shreds to see it in action.
There is no STRV-103B, it is only in the CDK. We only have STRV-103-0, A and C ....
Fixed, t(h)anks
How 'bout a simple indicator in the minimap that tells you the area that the AF AA covers? In some ground RB maps the AF is so close to the battle area that you can get shot down even though you're not going for tha AF...
Sounds like a nice idea. Submit your suggestion on our forum into Suggestion Section! :)
Stona_WT, Done. Although every time I've posted on the forum before, the post would stay in "pending approval" and never be approved by a mod. Let's hope not this time.
are there any plans to update the damage models on Russian mbts? It's a common occurrence that you die due to an ammunition storage explosion because you get hit in the projectile. The issue here is, in most cases you might find yourself only carrying sabot ammunition that does not have any type of propellant in the bullet, yet, since is always modeled as a High explosive round, you will still blow up, even though a sabot projectile shouldn't in that scenario. In game, other tanks like the Vi...
I have to put an objection to Heli base AAA in ground battles as they are already to close to the battle field and have a Hit box aura that degrades your aircraft health over time without even hitting you. To add new AAA to heli bases you would either need to add it to the most back only, or remove one heli base and have it near the AF like it already is.
Bomber aircraft are currently much too fragile, an issue that's been present for years--it makes playing aircraft like the (horrendously overtiered) Lancasters almost unplayable. Giving them better structural integrity would incentivize players to use them more often and allow the game to improve in diversity of gameplay by shifting the average combat area higher and providing more historical, skillful, and fun gameplay. I see this as an overall beneficial idea to the entire gamemode and game!
Unless you implement a change about thermals that exhausts can block the vision i dont take any improvement serious.
Is there a higher res wallpaper version of that image with the He-177s that I can download?
Awesome job Gaijin! I love seeing all of these bugs/enhancements get fixed/bulletproofed! Thank you all Dev team!
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