- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Continuing to improve digging
In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.
It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.
Fixed the “flying” thermal imager
A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.
It’s fixed now. The thermal imager is back in its place.
Retrained air defense
We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:
We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.
Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.
An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (91)
The guidance heads of Sidewinder missiles or such infrared guided missiles still have a chance to lock onto the ground or the air. This situation usually occurs after locking an aircraft that is flying in a straight line. Even if the plane did not launch the decoy.
Its actually a bit realistic. If there is a hotspot hot enough on the ground the missile should be able to lock due to the nature of the seeker head.
When will you return the possibility to come back to the occurring battle? There is enough of the one, and two death quitters already, to push out of the match the decent players that happened to have no luck and lost their connection, or their game crashed.
I think proper Airfield AA is important in WT but please put more helipad's in ground RB so we can get some undefended in the front and those that are far away from the battlefield get very good defended because there need to be an option for heli pilots to takeoff safe but in the moment the first helipads are so close to the battlefield that it isn't possible anymore to fight an air combat probably without that the helipad AA is shooting at you.
You should completely remove the AA from the closer helipad in GRB.
Your wonderful helicopter AA is shooting me above MY OWN TANK SPAWN, https://youtu.be/PVOQ5I8HYwY Everyone was asking you to delete the small helipad AA, so you guys buffed it. What a joke.
It only took you guys 1 month to fix the main feature of the ground breaking update well done. Next time please activate my premium one month before I pay you guys....
Is there somewhere we can download some of the images you use in these articles? I absolutely LOVE the image of the Heinkel 177's dropping bombs and would love to have it for a wallpaper on my PC.
Click on it, it will open in gallery mode. Then click on it RMB and select save picture as. Sadly I got it only in 1440P. Glad you like it.
Please keep in mind that simulator air battles will often end, over and over again, after two minutes and after you have paid for the spawn cost and barely taken off. Player battles cycle like this and anyone who spawns can lose a lot of SL this way while not getting to use the aircraft they paid for. This has been happening since the Direct Hit update, so that's 4 months of this. Players will leave the game on while AFK and not spawning, that's why this happens.
So RWR still broken on some planes then.
Air RB would be so much better without Aifield AA, bot AA and AI caused ticketbleed. All of this combined have caused certain players to airfield camp regardless if its a win or not and killing AI causing a ticket snowball effect with impunity at will simply isn't why players play this game.
Camping and people running to base so AI can do the job for them.
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