- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Serving primarily with the USMC during the Vietnam War, the M50 Ontos didn’t just earn a formidable reputation for looking scary, but also because of its deadly effectiveness in the precarious jungle environment of the Asian South East. Though the real thing didn’t manage to fulfill its designated role in real combat, the M50 Ontos will have every chance to show what it’s really capable of in War Thunder’s upcoming 1.71 update!
Development of the M50 Ontos began in the early 1950s, as a lightweight anti-tank project intended for use by the US Army’s airborne troops. The development contract was given to the Allis-Chalmers company, which produced a prototype for testing purposes in 1952. In 1955, by the time the testing was concluded, the US Army lost interest in the project and decided to cancel the contract. However, as the US Marine Corps were in dire need for any anti-tank vehicle, they seized the opportunity and quickly ordered 297 M50 Ontos into production, effectively reviving the project. The first units of the Ontos would enter service with the USMC as early as 1956.
Straight out of the factory, the M50 Ontos received its baptism by fire in the ongoing Vietnam War, where it was repurposed to an infantry support vehicle, due to the lack of enemy armour presence. Surprisingly, the Ontos proved itself to be very effective in this role, thanks to the volume of fire it could deliver within a short period of time and mobility in the hostile jungle environment, often being able to go to places where other tanks would get bogged down. Very quickly, the M50 received a favorable reputation with its crew and the troops it was backing up in the heat of battle, for being a reliable combat companion. At the same time, whilst the Ontos had a positive effect on morale of friendly troops, it struck fear into the enemy troops by its alien look and devastating effectiveness.
Despite the great successes of the M50 Ontos during the Vietnam War, the tank didn’t have an extensive service life, serving with the US armed forces until 1970, when most of the surviving hulls were disassembled and turned into scrap metal.
In War Thunder however, the M50 Ontos will, unlike its real world counterpart, find a wide range of armoured targets to engage in combat with, thus it can fully focus on its originally intended light tank destroyer role. The M50’s small, lightweight chassis is powered by a 6 cylinder 145 horsepower engine, capable of propelling the nimble vehicle forwards at a speed of 30 mph (48 km/h). In combination with the engine, the vehicle’s low weight and ground pressure allow it to reach its maximum speed quickly and maintain it relatively well, even on rough ground. But as any tank commander knows, mobility is not what kills other tanks, it’s guns, and the Ontos has a lot of guns! Located above the hull, sits the Ontos’ low-profile cast steel turret, which holds two arms with three 106mm M40A1C recoilless rifles each. Although it has tricky ballistics, shells are able to penetrate up to 380 mm of cast steel! Some players may already be familiar with these canons, as the Japanese Type 60 SPRG features two of the exact same guns! Similarly to his Japanese counterpart, the Ontos features 0.5inch (12.7mm) machine guns strapped to each of the top-mounted guns, that can be used for ranging. To deal with the threat of low flying aircraft and lightly armoured vehicles, Ontos commanders also have a 7.62mm machine gun, mounted on top of the turret, at their disposal.
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However, in order to keep the weight of the vehicle as low as possible, the M50 Ontos didn’t receive particularly thick armour, thus it was vulnerable to anything larger than small arms fire. Additionally, the small size of the fighting compartment limited crew count and ammunition reserves severely, allowing the two man crew to perform a maximum of two reloads during combat. Unlike the Japanese Type 60 SPRG, the M50 Ontos has a higher silhouette due to its gun arrangement, making it slightly easier to spot.
The M50 Ontos is being readied to be deployed within the high ranks of the US ground forces research tree in War Thunder’s upcoming 1.71 update.
See you there!
Check our previous devblogs:
The War Thunder Team
Comments (140)
OMG plane devblogs please :( :( :(
Stones, but How does aim Works with the M50, because there is deffinitively a pharalax effect envolved the Guns are too spaced... does the game compensarem that or does It have a focal distance like a plane?
Compensate*
I have a question about E.R.A. bricks. How are you going to implement the damage done by heavy explosive shells against tanks with ERA bricks? Is the explosion going to destroy just the brick hit by the shell, or you'll do a more realistic model, where a big explosive shell can blow off the ERA bricks from a much larger area? Thank you.
Strap those guns onto a ST-1 and you're one step closer to building a Gundam, Gaijin :D
What really burns my butt (aside from a 3 foot high flame) are people that constantly high-jack a land vehicle thread to ask about planes. Really people, can’t we just stay on topic for once without someone whining about “when do we get this plane or that plane”. *whine* *whine* *whine* Let's just keep to the related thread topic for everyone's sanity, okay? And in the spirit of that …. Is the German heavy bomber the BV 238 ever going to get external racks for bomb, torpedoes, and missiles?
When do we get the he 177?
Will player know which cannon is next to fire?? This will be huge issue when hull down and especially around corners.
can the guns be fired one at a time, or only all at once like the japanese Type 60 SPRG?
Japanese Type 60 SPRG can fire each gun separately if you assign "Fire from secondary guns" to button that you want to use. It becomes much deadlier little tank if you use it that way. : )
Hopefully when this beast comes to the live version, Type 60 SPRG will get rearming both barrels fixed. At the moment all new ammunition is reserved for the first gun only so you end up not having the second gun in a longer battle.
Unrelated question, but when is Italy suppose to get its tanks? I heard that it was suppose to be last patch.
Friggin, It's like the Terminator tank but 2 guns just wasn't enough... Was the Terminator tank based off of this tank?
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