System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Video Q&A with War Thunder Game Director Viacheslav Bulannikov!
Hey everyone! Last month, we asked you to leave your questions in a YouTube post so that we could compile them into a video Q&A with War Thunder Game Director, Viacheslav Bulannikov.
The video is here! Check it out as Viacheslav answers some of the most upvoted and hottest questions that you’ve asked regarding the game.
Read more:

Comments (17)
Comments will be premoderatedOverall great Q&A. But guys you really mus consider one thing about Air RB EC: The current EC maps we get in the roation are mostly disliked because they dont fit regular 1-spawn RB gameplay and were designed for multiple spawns. You should enable aproper Air RB EC mode over the weekends where player counts are high enough. I guarantee those events would be loved by the community, just like they were when we could test them many years ago.
I'm sorry but regenerative steering reducing maneuverability is bullshit. Not only would it greatly improve it as vehicles that have it would more easily keep their speed in turns, there's literally seperate keybinds for braking each side so it wouldn't matter anyway! You could still do sharp turns!
I like that the map shrinking question completely skipped all the red return to battle areas that are continually being added and enlarged instead of fixing map design. Give back our tank traction Gaijin!
Free the Basement Guy!
Sorry but there is no "Basement Guy" (not anymore at least)
BlueBeta, what have you done to him
Ways to alleviate early leavers: - fix getting 10 full uptiers in a row. You can do it with maps, now do it for br) - reward uptiered players for staying: increase rewards, give more research points for kills, caps, etc - prioritize small nation players to be top tier - fix broken mechanics (list too big for one comment) The whole locking crews for leaving early doesn't work, we have 9 different nations to choose from
The longer a match lasts, the greater the reward. This mechanic has been in the game for months.
LETS GO ANTI RADAR MISSILE!!!!!!!!!!!!!
It would be better for the interfaces of the Aircraft Payloads to be on the sides instead in the middle in my opinion. I dont like how the interface is in the middle to be honest.
You don't have to use it
issue with EC objectives in air rb is, they take too long to spawn, there is 1 AF and the time limit does not allow for the objectives to do anything, also the unique Hungarian T-72 is still missing, players can't switch to something else when WT is the only simcade game in its genre, so people play the same modes not out of it being enough, but rather there not being an alternative and the usual sunk cost fallacy "I have spent time and money, so I will continue", regen turning should just be an
Thank you for making videos like this, it is immensely helpful to know what the devs are thinking and that issues are acknowledged and are being worked on. Not knowing that problems with the game are even acknowledged by the devs causes a lot of anger and frustration but simply knowing that the devs know about them are are trying to find a solution helps a lot with calming people down.
Very excited for the new aerial warfare mode. Hopefully it brings some longer matches to air.
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