System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Scouting Through Scout UAVs
In today’s update, we’ve added the ability to scout enemies while using Scout UAVs without having to switch to a tank. Alongside this are a number of changes made for balance purposes:
- When a Scout UAV is up in the air and operational, the delay before reusing Active Scouting after a successful scout has been increased:
- In Arcade Battles, the cooldown after a successful scout is now 12 seconds, and in Realistic Battles it is now 18 seconds. In both modes, this extended cooldown occurs regardless of whether you scouted with a UAV or a tank.
- When no Scout UAV is up in the air and operational, the cooldown time in both modes remains at 6 seconds, as before.
- When the Scout UAV is up in the air and operational, the reduction in the aircraft’s spawn cost (in spawn points) for each target destroyed by an ally you scouted is halved, regardless of whether you were using a Scout UAV or a tank during scouting. However, the rewards in research points, Silver Lions, and mission points remain the same.
- The maximum scout range when using a Scout UAV is limited and depends on whether the Scout UAV has a thermal imager. For Scout UAVs without a thermal imager, the scout range is limited to 1,500 meters. For ones with a thermal imager, it is 3,000 meters. If the distance to the selected target (in Arcade Battles) or the distance to the aiming point (in Realistic Battles) exceeds the maximum scout range, the action in the panel will be grayed out and become unavailable. If you still try to scout the target, a hint will appear on screen informing you that the maximum range has been exceeded.
We expect these changes to balance the introduction of Active Scouting from Scout UAVs. We’ll be monitoring its effectiveness and if necessary, will adjust it to ensure an interesting and balanced gameplay experience.
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Comments (41)
Comments will be premoderatedpeople who use scout drones to help team deserve points. they should not leave match wihtout points, sometimes even scouting 2 enemy tanks would lead the team to win
But you have to balance this. If you start giving people points for using drones then ground battles could devolve into teams of light tanks scouting the other team with drones and otherwise doing nothing. Instead of fighting or rushing the caps, they can just grind points from spawn with no risk. This would be like when bots were taking off, turning around and landing in air battles over and over.
Scout drone should be aviable only with your commander in action. If knocked out, drone will be uncontrolable until you get your commander back through crew replenishment.
Please dont listen to him Gaijin
xTheJapanese, lmfao
I'm good with this idea but then make it easier to kill the drones now that they have a real purpose.
Finally, waited for this so long
3 years to give an incentive to playing scout drones. Well done!
thats really not true, this is a nerf
Let's appreciate the logic here: instead of adding scouting to scout drones on release, they added the Drone Ping first - a new feature- and it took 3 years to get the scout feature added, which already existed on light tanks!
Not to be that guy, but it didn't take them 3 years to port that feature to drones. The drone ping was a design choice as scouting from a flying object seems rather overpowered.
KhorneFlakez1337, Gaijin added Scout Drones to War Thunder in the "Drone Age" update, released in September 2022 - so yes, it took them 3 years to add scouting. No one asked for drones, by the way, and if it was too powerful to be added then, why add it now?
I wonder, could the Scout Drone get an option to set the Rangefinder of the Player Vehicle to an Enemy it is locked on to with the Laser? For indirect fire?
Not super useful as most ground vehicles at UAV BR have laser range fingers. However, designating a target for a laser bomb drop would be nice ! See you in 3 years !!!
WanouMars, I believe he’s talking about if someone were to mark and range for an artillery piece that’s adjacent to the players tank. Or how BMD players sometimes will lob rounds into enemy spawn. Which for that reason alone it should not be added. The laser designation would be cool albeit really niche to people who are squaded up with friends.
scouting is super important /marking enemies/ easily win by knowing enemy positions
Light tanks massive buff, heavies at 7.0+ will suffer even more, amazing
This is a scouting buff - it doesn't really buff light tanks, since the whole team can see spotted targets on the minimap and using markers. You'll only get more light tank zombies using UAVs and camping at spawn, that's it, what a buff! Wow
According to my understanding, these changes will not effect light tanks that do not have UAVs . Your (and my) 7.0+ heavies wont suffer more, i dont know the lowest BR rank 6 light tank but im gonna say even upto 8.0 is safe.
Amazing addition, sometimes im sitting in a UAV the whole match without realizing to fight as well, i guess tactical support is very much worth on its own terms.
After 3 years, you finally get an incentive to play scout drones! Better late than never, I guess..
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