
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Two variants of this Russian tank destroyer are coming in the Hornet’s Sting major update — one as a standard researchable vehicle, and one as a squadron vehicle!
2S19M1 (researchable) and 2S19M2 (Squadron Vehicle): A Tank Destroyer for the USSR at Rank V
At a glance:
- Long-barreled 152 mm howitzer!
- HE, APHEBC, and HEAT rounds.
- Autoloader.
- Good mobility.
- Not much armor protection.
The development of the 2S19 “Msta-S” began at the Ural Plant in 1976, and later on design bureaus of several companies in the Soviet’s military industry were involved in the work. The first one was released in 1983 and a year later, field tests began with the 2S19 being accepted into service in 1989. Based on operating experience, some shortcomings of the vehicle appeared, primarily related to the imperfect fire control system. These shortcomings were eliminated with the advent of the modernized 2S19M1 and 2S19M2 variants. In addition to the Armed Forces of the Russian Federation, the 2S19 is in service with Venezuela, Ukraine, Azerbaijan, Ethiopia and Georgia.
Introducing the 2S19M1 and 2S19M2!
In the Hornet’s Sting major update, the 2S19M1 and M2, featuring a long-barreled 152 mm howitzer, an automatic loader and a good selection of shells are coming to the Soviet ground forces tree. Specifically, the 2S19M1 will be in the research line and the 2S19M2 will come as a new Squadron Vehicle. Let’s take a closer look!
The main weapon of the 2S19M1 and M2 is the long-barreled 152 mm howitzer that features automatic gun loading. There’s a plethora of available shells for this mighty gun, including two HE shells with up to 11.7 kg in TNT equivalent, a HE-VT shell, a HEAT shell and an APHEBC shell. These are all good for different scenarios that you may encounter while in battle!
All of the available ammunition — where a maximum of 50 can be taken into battle — is stored in the turret and is fed into the breech of the gun through an autoloader. The rate of fire is the main difference between the researchable 2S19M1 and 2S19M2 squadron vehicle at 8 and 10 rounds per minute respectively. Both reload rates are good and don’t depend on the skills of your crew!
Interesting: Most likely, “Msta” was named after a small river that flows in the Novgorod and Tver regions of Russia. However, there is also a version that the name of this vehicle is associated with an obsolete form of the word “revenge” in Russian.
If the 2S19M1 and M2’s hull looks familiar, then you’re right. This hull is from the T-80 and T-72 series tanks, with reworked armor protection parameters to reduce the overall weight. The 2S19M1 and M2 can reach a maximum road speed of 60 km/h, but — as very typical to Soviet and Russian tanks — the reverse speed is really poor at just 4 km/h.
In terms of surviving hits from enemy tanks, well it might be a bit of a problem. That’s because this vehicle is huge in size, has a low reverse speed, has poor gun depression and is very difficult to hide in a bush or behind terrain cover. In addition to this, the 2S19M1 and M2 will generally be an easy target for aircraft due to the large size and thin armor. This armor will be able to withstand fire from machine guns, but anything larger in caliber will pierce straight through and give you a bad day.
So, we’ve talked about the good and bad. How do you play this thing? Get to a good position for sniper fire or go behind your teammates when attacking as a support vehicle. With a careful, yet aggressive playstyle, the 2S19M1 and M2 will show their best side thanks to their firepower and reload speed.
That’s it for this one! You can research the 2S19M1 in the Soviet research tree and get the 2S19M2 for squadron activity points or buy it outright for Golden Eagles with the release of the Hornet’s Sting major update. Happy tanking!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
You can greatly speed up the research of the 2S19M1 with this pack:

- Tank IS-6
- 7 days of premium account
- 1000 Golden Eagles

- Object 120 "Taran"
- Premium account for 15 days
- 2000 Golden Eagles
Comments (34)
Comments will be premoderatedLooking forward to grabbing this one :) A little sidenote, for some reason the image section towards the bottom of the article is showing the Harry Hopkins as the side-view thumbnail, even though the 2s19m is the image shown when clicking on it. xD Sneaky little Harry Hopkins tank wishing it was a big tank like the Msta
Harry want to be everywhere ;) Fixed!
Honestly I find that funny,little lad wants to be a big tank
You guys should stop calling self-propelled artillery vehicles who are not designed for close combat tank destroyers. They are not. While I love WT for its realism, this is so far into la la land it's not even funny
im glad that one of my favorite vehicles is finally getting added to WT
I will really like if this tank will get LaserRangeFinder, if if get its i think i could be at 8,0 perfectly, also i will really like to use it with my favorite tank the t55amd1
Reality: Its a Howitzer Gaijin: Im going to ignore that and say its a TD Like PLEEEEEEEEEASE Gaijin, PLEASE add a mechanic to use all these Howitzers in an indirect fire capability, even if its as simple as after a certain elevation it just has a rough area on the minimap of where it MIGHT land do to drift, wind, earth rotation, etc PLEASE IM AN ARTILLERYMAN AND WANT TO DO MY JOB IN GAME!
When will we get indirect fire sights so these self-propelled howitzers can be utilized as per design?... and effective! I like the addition of howitzers and other siege guns but none of them were ever designed to or effective as "tank destroyers" in the front line. That's why all sides created ACTUAL tank destroyers.
It is cool to see yet another modern artillery piece added to the game, but I wonder if there will ever be some kind of mechanic to utilize the actual artillery part of the vehicles. For example, automatic rangefinding or an option to set aim for targets scouted by drones/scout ability ?
This is pretty cool. But will y'all ever add the availability to use scout drones with more modern spg's? I think it would be fun to be able to use spg's in a more indirect fire way.
That's pretty cool. But will y'all ever add the availability of scout drones for modern spg's in the future? I think it would be pretty fun to be able to use spg's in a more indirect fire way.
I searched and compared information here For 2S19M2, less than 6 seconds is not even technically possible. 2S19 (basic version) – 8-10 seconds per shot (≈ 6-7 shots/min). 2S19M1 – ≈ 7-10 seconds (no significant improvement in reload speed). 2S19M2 – 6-7 seconds per shot, which gives up to 10 shots/min (due to automation and improved ammunition feed).
Is the armor actually only 15mm all around or is that just a dev thing?
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